This repository was archived by the owner on Aug 19, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.lua
More file actions
146 lines (131 loc) · 3.32 KB
/
server.lua
File metadata and controls
146 lines (131 loc) · 3.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
--[[
Script Name: RP2D
Script URI: https://github.com/sqpp/RP2D
Author: Marcell (#6943)
Author URI: https://unrealsoftware.de/profile.php?userid=6943
Description: .... modify later
Version: 0.0.0.3
License: GNU General Public License v3
License URI: http://www.gnu.org/licenses/gpl-3.0.html
Tags: cs2d, roleplay
This script is licensed under the GPL.
(C) 2020 Marcell
]]
-- Initialization
if RP2D==nil then RP2D={} end
RP2D.init={}
RP2D.init.path = "sys/lua/"
json = require("json")
playerTable = {}
function RP2D.playerList(id)
playerTable[id] = {}
end
-----------------------
-- INITIAL SETUP --
-----------------------
RP2D.init.scripts = {
[1] = {
name = "Debug",
path = ""..RP2D.init.path.."debug.lua",
version = "1.0",
loaded = false
},
[2] = {
name = "Colour",
path = ""..RP2D.init.path.."colour.lua",
version = "0.1",
loaded = false
},
[3] = {
name = "Defaults",
path = ""..RP2D.init.path.."defaults.lua",
version = "0.1",
loaded = false
},
[4] = {
name = "Config",
path = ""..RP2D.init.path.."config.lua",
version = "0.1",
loaded = false
},
[5] = {
name = "Functions",
path = ""..RP2D.init.path.."functions.lua",
version = "0.1",
loaded = false
},
[6] = {
name = "playerdata",
path = ""..RP2D.init.path.."player.lua",
version = "0.2",
loaded = false
},
[7] = {
name = "HUD",
path = ""..RP2D.init.path.."hud.lua",
version = "0.1",
loaded = false
},
[8] = {
name = "Admin",
path = ""..RP2D.init.path.."admin.lua",
version = "0.1",
loaded = false
},
[9] = {
name = "Hooks",
path = ""..RP2D.init.path.."hooks.lua",
version = "0.0.0.1",
loaded = false
},
[10] = {
name = "UnrealAntiCheat",
path = ""..RP2D.init.path.."/uac/init.lua",
version = "0.1",
loaded = false
},
[11] = {
name = "Say",
path = ""..RP2D.init.path.."say.lua",
version = "0.0.0.1",
loaded = false
},
[12] = {
name = "dayandniht",
path = ""..RP2D.init.path.."environment.lua",
version = "0.1",
loaded = false
},
[13] = {
name = "Save",
path = ""..RP2D.init.path.."save.lua",
version = "0.1",
loaded = false
},
[14] = {
name = "Bank",
path = ""..RP2D.init.path.."bank.lua",
version = "0.1",
loaded = false
},
[15] = {
name = "Bank",
path = ""..RP2D.init.path.."autosave.lua",
version = "0.1",
loaded = false
}
-- [5] = {
-- name = "Achievements",
-- path = ""..RP2D.init.path.."achievements/core.lua",
-- version = "1.3",
-- loaded = false
-- }
}
function RP2D.initScripts()
for i = 1,#RP2D.init.scripts do
dofile(RP2D.init.scripts[i]['path'])
RP2D.init.scripts[i]['loaded'] = true
end
RP2D.log("console", 1, "All scripts initialized")
end
RP2D.initScripts()