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This repository was archived by the owner on Dec 5, 2018. It is now read-only.
@@ -13,12 +13,14 @@ This is a SpatialOS starter project with useful core features that you can exten
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It contains:
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* A Player spawned on client connection.
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* A Cube spawned through a snapshot via an entity template method and Unity prefab.
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*Other features of the [BlankProject](https://github.com/spatialos/BlankProject).
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* A Player spawned on client connection as per the [Unity Client Lifecycle Guide](https://spatialos.improbable.io/docs/reference/latest/tutorials/client-lifecycle).
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* A Cube spawned through a snapshot via an entity template method and an Unity prefab.
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*The rest of the features included in the [BlankProject](https://github.com/spatialos/BlankProject).
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## Using the Starter Project
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If you run into problems, or want to give us feedback, please visit the [SpatialOS forums](https://forums.improbable.io/).
To report bugs or to give feedback on this project, please contact SpatialOS Support.
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To run the project locally, first build it by running `spatial worker build`, then start the server with `spatial local start`. You can connect a client by opening the Unity project and pressing the play button, or by running `spatial local worker launch UnityClient default`. See the [documentation](https://spatialos.improbable.io/docs/reference/latest/developing/local/run) for more details.
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To deploy the project to the cloud, first build it by running `spatial worker build -t=deployment`, then upload the assembly with `spatial cloud upload <assembly name>`, and finally deploy it with `spatial cloud launch <assembly name> <launch configuration file> <deployment name> --snapshot=<snapshot file>`. You can obtain and share links to connect to the deployment from the [console](http://console.improbable.io/projects). See the [documentation](https://spatialos.improbable.io/docs/reference/latest/developing/deploy-an-application) for more details.
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