Skip to content
This repository was archived by the owner on Dec 5, 2018. It is now read-only.

Commit 3c4401f

Browse files
author
Firtina Ozbalikci
authored
Merge pull request #4 from spatialos/docs/update-readme-for-13
Update README.md
2 parents 9686c12 + eab9aa2 commit 3c4401f

File tree

1 file changed

+5
-3
lines changed

1 file changed

+5
-3
lines changed

README.md

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,5 @@
1+
**Note: This project runs on SpatialOS version 12.2.1 and not the latest version which is 13.0.0.**
2+
13
# Starter Project
24
---
35

@@ -13,14 +15,14 @@ This is a SpatialOS starter project with useful core features that you can exten
1315

1416
It contains:
1517

16-
* A Player spawned on client connection as per the [Unity Client Lifecycle Guide](https://spatialos.improbable.io/docs/reference/latest/tutorials/unity-client-lifecycle).
18+
* A Player spawned on client connection as per the [Unity Client Lifecycle Guide](https://github.com/spatialos/UnitySDK/blob/master/docs/tutorials/recipes/client-lifecycle.md).
1719
* A Cube spawned through a snapshot via an entity template method and an Unity prefab.
1820
* The rest of the features included in the [BlankProject](https://github.com/spatialos/BlankProject).
1921

2022
If you run into problems, or want to give us feedback, please visit the [SpatialOS forums](https://forums.improbable.io/).
2123

2224
## Running the project
2325

24-
To run the project locally, first build it by running `spatial worker build`, then start the server with `spatial local start`. You can connect a client by opening the Unity project and pressing the play button, or by running `spatial local worker launch UnityClient default`. See the [documentation](https://spatialos.improbable.io/docs/reference/latest/developing/local/run) for more details.
26+
To run the project locally, first build it by running `spatial worker build`, then start the server with `spatial local start`. You can connect a client by opening the Unity project and pressing the play button, or by running `spatial local worker launch UnityClient default`. See the [documentation](https://docs.improbable.io/reference/latest/shared/deploy/deploy-local) for more details.
2527

26-
To deploy the project to the cloud, first build it by running `spatial worker build -t=deployment`, then upload the assembly with `spatial cloud upload <assembly name>`, and finally deploy it with `spatial cloud launch <assembly name> <launch configuration file> <deployment name> --snapshot=<snapshot file>`. You can obtain and share links to connect to the deployment from the [console](http://console.improbable.io/projects). See the [documentation](https://docs.improbable.io/reference/latest/developing/deploy-cloud) for more details.
28+
To deploy the project to the cloud, first build it by running `spatial worker build -t=deployment`, then upload the assembly with `spatial cloud upload <assembly name>`, and finally deploy it with `spatial cloud launch <assembly name> <launch configuration file> <deployment name> --snapshot=<snapshot file>`. You can obtain and share links to connect to the deployment from the [console](http://console.improbable.io/projects). See the [documentation](https://spatialos.improbable.io/docs/reference/latest/shared/deploy/deploy-cloud) for more details.

0 commit comments

Comments
 (0)