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This repository was archived by the owner on Dec 5, 2018. It is now read-only.
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@@ -21,6 +21,6 @@ If you run into problems, or want to give us feedback, please visit the [Spatial
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## Running the project
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To run the project locally, first build it by running `spatial worker build`, then start the server with `spatial local launch`. You can connect a client by opening the Unity project and pressing the play button, or by running `spatial local worker launch UnityClient default`. See the [documentation](https://spatialos.improbable.io/docs/reference/latest/developing/local/run) for more details.
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To run the project locally, first build it by running `spatial worker build`, then start the server with `spatial local start`. You can connect a client by opening the Unity project and pressing the play button, or by running `spatial local worker launch UnityClient default`. See the [documentation](https://spatialos.improbable.io/docs/reference/latest/developing/local/run) for more details.
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To deploy the project to the cloud, first build it by running `spatial worker build -t=deployment`, then upload the assembly with `spatial cloud upload <assembly name>`, and finally deploy it with `spatial cloud launch <assembly name> <launch configuration file> <deployment name> --snapshot=<snapshot file>`. You can obtain and share links to connect to the deployment from the [console](http://console.improbable.io/projects). See the [documentation](https://docs.improbable.io/reference/latest/developing/deploy-cloud) for more details.
Debug.LogWarningFormat("CreatePlayer command failed. Status code = {0}. - you probably tried to connect too soon. Try again in a few seconds.",details.StatusCode.ToString());
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