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This repository was archived by the owner on Dec 5, 2018. It is now read-only.

Commit 63b1f4e

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upgraded to SpatialOS 10.4.1
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workers/unity/Assets/Editor/SnapshotMenu.cs

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@@ -2,7 +2,6 @@
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using Assets.Gamelogic.EntityTemplates;
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using Improbable;
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using Improbable.Worker;
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using JetBrains.Annotations;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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public class SnapshotMenu : MonoBehaviour
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{
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[MenuItem("Improbable/Snapshots/Generate Default Snapshot")]
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[UsedImplicitly]
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private static void GenerateDefaultSnapshot()
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{
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var snapshotEntities = new Dictionary<EntityId, SnapshotEntity>();

workers/unity/Assets/Gamelogic/Pirates/Behaviours/ScoreGUI.cs

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@@ -11,7 +11,7 @@ namespace Assets.Gamelogic.Pirates.Behaviours
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public class ScoreGUI : MonoBehaviour
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{
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/*
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* Client will only have write-access for their own designated PlayerShip entity's ShipControls component,
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* Client will only have write-access for their own designated PlayerShip entity's ClientAuthorityCheck component,
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* so this MonoBehaviour will be enabled on the client's designated PlayerShip GameObject only and not on
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* the GameObject of other players' ships.
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*/

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