-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMoveSystem.sol
More file actions
190 lines (165 loc) · 6.07 KB
/
MoveSystem.sol
File metadata and controls
190 lines (165 loc) · 6.07 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
// SPDX-License-Identifier: MIT
pragma solidity >=0.8.24;
import { System } from "@latticexyz/world/src/System.sol";
import { BoardConfig, BoardConfigData } from "../codegen/tables/BoardConfig.sol";
import { Position, PositionData } from "../codegen/tables/Position.sol";
import { EntityAtPosition } from "../codegen/tables/EntityAtPosition.sol";
import { Movement } from "../codegen/tables/Movement.sol";
import { OwnedBy } from "../codegen/tables/OwnedBy.sol";
import { ActionStatus, ActionStatusData } from "../codegen/tables/ActionStatus.sol";
import { ActivePlayer } from "../codegen/tables/ActivePlayer.sol";
import { MatchPlayers } from "../codegen/tables/MatchPlayers.sol";
import { BaseMatch } from "./base/BaseMatch.sol";
import { BaseTurn } from "./base/BaseTurn.sol";
import { LibAction } from "../libraries/LibAction.sol";
import { LibTurn } from "../libraries/LibTurn.sol";
import { isActionConsumed, isActionValid, isValidNumberOfMoves } from "../utils/ActionUtils.sol";
import { movePieceIntoANewPosition } from "../utils/UnitUtils.sol";
import { resetPlayerActions } from "../utils/GameUtils.sol";
import { entityToPosition, distanceBetweenTarget, isValidPathStep } from "../common/Utils.sol";
import { playerFromAddress, pieceEntityCombat, isOwnedByAddress, isPositionOccupied, getEntityAtPosition, getEntityPosition, playerFromAddress } from "../libraries/LibUtils.sol";
import { NUMBER_OF_MOVES_ALLOWED } from "../common/constants.sol";
import { Errors } from "../common/Errors.sol";
import { IMoveSystem } from "./interfaces/IMoveSystem.sol";
contract MoveSystem is System, BaseTurn, BaseMatch, IMoveSystem {
function move(
bytes32 _matchEntity,
bytes32 _entity,
PositionData[] memory _path
)
public
override
onlyActiveMatch(_matchEntity)
onlyCurrentPlayer(_matchEntity, _msgSender())
{
_requireValidNumberOfMoves(_matchEntity, _msgSender());
_requireSelectedPiece(_matchEntity, _entity, _msgSender());
_requireOwnerOfPiece(_matchEntity, _entity, _msgSender());
_movePiece(_matchEntity, _entity, _path);
LibAction.executePlayerAction(
_matchEntity,
_msgSender(),
_entity,
LibAction.ActionType.MOVE
);
}
function _movePiece(
bytes32 _matchEntity,
bytes32 _entity,
PositionData[] memory _path
) internal {
// Initialize position data and movement points
PositionData memory positionData = Position.get(_matchEntity, _entity);
uint256 movement = Movement.getValue(_matchEntity, _entity);
_requirePieceExistence(_matchEntity, positionData.x, positionData.y);
_calculateMove(_matchEntity, positionData, _path, movement);
// Initialize target position
uint32 targetX = _path[_path.length - 1].x;
uint32 targetY = _path[_path.length - 1].y;
PositionData memory newTargetCoordinate = PositionData(
targetX,
targetY
);
movePieceIntoANewPosition(
_matchEntity,
_entity,
positionData,
newTargetCoordinate
);
}
function _calculateMove(
bytes32 _matchEntity,
PositionData memory _positionData,
PositionData[] memory _path,
uint256 _movement
) internal view {
PositionData memory currentPiecePosition = _positionData;
uint256 distanceCounter;
for (uint256 i; i < _path.length; i++) {
PositionData memory targetPosition = _path[i];
uint32 distance = distanceBetweenTarget(
currentPiecePosition,
targetPosition
);
_requireDiagonalNotAllowed(currentPiecePosition, targetPosition);
distanceCounter += distance;
_requireValidDistance(distanceCounter, _movement);
_requireCoordinatesAreNotOccupied(
_matchEntity,
_path[i].x,
_path[i].y
);
currentPiecePosition = targetPosition;
}
}
function _requireValidNumberOfMoves(
bytes32 _matchEntity,
address _playerAddress
) internal view {
bool isMoveValid = isValidNumberOfMoves(
_matchEntity,
playerFromAddress(_matchEntity, _playerAddress)
);
if (!isMoveValid) {
revert Errors.ExceededMovesAllowed();
}
}
function _requireSelectedPiece(
bytes32 _matchEntity,
bytes32 _entity,
address _playerAddress
) internal view {
bool isSelectedPieceValid = isActionValid(
_matchEntity,
_playerAddress,
_entity,
LibAction.ActionType.MOVE
);
if (!isSelectedPieceValid) {
revert Errors.NotSelectedPiece();
}
}
function _requireDiagonalNotAllowed(
PositionData memory _currentPiecePosition,
PositionData memory _targetPosition
) internal pure {
if (!isValidPathStep(_currentPiecePosition, _targetPosition)) {
revert Errors.InvalidPath();
}
}
function _requireValidDistance(
uint256 _distanceCounter,
uint256 _movement
) internal pure {
if (_distanceCounter > _movement || _distanceCounter < 1) {
revert Errors.InvalidMove();
}
}
function _requirePieceExistence(
bytes32 _matchEntity,
uint32 _x,
uint32 _y
) internal view {
if (!isPositionOccupied(_matchEntity, _x, _y)) {
revert Errors.PieceNotExists();
}
}
function _requireOwnerOfPiece(
bytes32 _matchEntity,
bytes32 _entity,
address _owner
) internal view {
if (!isOwnedByAddress(_matchEntity, _entity, _owner)) {
revert Errors.PieceNotOwned();
}
}
function _requireCoordinatesAreNotOccupied(
bytes32 _matchEntity,
uint32 _x,
uint32 _y
) internal view {
if (isPositionOccupied(_matchEntity, _x, _y)) {
revert Errors.PositionOccupied();
}
}
}