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TODO
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50 lines (34 loc) · 1.52 KB
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There is now some small attempt at prioritisation in this file, higher priority
stuff should be at the top of the file, lower priority at the bottom.
Bugs:
- Make sure network client doesn't get unlimited shots.
Features:
- Add scroll bar to buying screen.
- Add randomize button to buying screen to have items automatically
purchased.
- Field repair kit: Spend a turn to repair your tank rather than fire.
Limited uses, heals more than Auto Repair Kit.
- Radar resistant missile: A missile designed to avoid the missile defence
system by masking its heat signature.
Yield: Large missile
- Update client ground surface more often.
- Client needs a buying screen.
- Add rocks as semi-destructable items.
===============================================
Items from here to the bottom of the file
are under consideration by the development
team and may (or may not) be implemented.
===============================================
-- under ground mines
-- rocket like fireworks
-- Make it possible to shoot down the UFO
-- Make main window scalable
(Needs to wait until Allegro 5.x)
-> Allegro 5 is a no-opt. And porting to SFML-2 or SDL2 would be
a major rewrite of the game. But maybe one day.
-- Harder ground
-> What is that supposed to mean?
-- High voltage missiles (discharge on impact or when within range)
(Bharat Dhareshwar)
-- Tornadoes (pick up tanks and objects) (Bharat Dhareshwar)
-- Another level of armour improvement