dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 8, 9, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 6, 1, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 9, 2, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 0, 3, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 1, 4, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 2, 5, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 3, 6, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 4, 7, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 5, 8, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
dbglistobj ObjID_Monitor, Obj26_MapUnc_12D36, 10, 9, make_art_tile(ArtTile_ArtNem_Powerups,0,0)
How do I get the correct list unlike how Sonic 2 RSDK works with that thing