Because the mod manager now stops scanning for mods as soon as a mod.ini file is found, this would allow people to nest a mod folder within a mod folder, and optionally allow them to specify that the sub-mod is dependent on the parent mod as well, which would forcibly enable the parent mod when the sub-mod is enabled (or maybe disable the sub-mod when the parent mod isn't enabled), useful for optional patches on a larger mod. Sub-mods should be loaded recursively.
The INI stuff would be something like this:
[SubMod1]
Path=CoolPatch
Dependency=false
[SubMod2]
Path=OptionalStuff
Dependency=true
Because the mod manager now stops scanning for mods as soon as a mod.ini file is found, this would allow people to nest a mod folder within a mod folder, and optionally allow them to specify that the sub-mod is dependent on the parent mod as well, which would forcibly enable the parent mod when the sub-mod is enabled (or maybe disable the sub-mod when the parent mod isn't enabled), useful for optional patches on a larger mod. Sub-mods should be loaded recursively.
The INI stuff would be something like this:
[SubMod1]
Path=CoolPatch
Dependency=false
[SubMod2]
Path=OptionalStuff
Dependency=true