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sketch.js
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85 lines (71 loc) · 1.54 KB
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function make2DArray(cols, rows) {
var arr = new Array(cols);
for (var i = 0; i < arr.length; i++) {
arr[i] = new Array(rows);
}
return arr;
}
var grid;
var cols;
var rows;
var w = 20;
var totalBees = 50;
function setup() {
createCanvas(401, 401);
cols = floor(width / w);
rows = floor(height / w);
grid = make2DArray(cols, rows);
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
grid[i][j] = new Cell(i, j, w);
}
}
// Pick totalBees spots
var options = [];
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
options.push([i, j]);
}
}
for (var n = 0; n < totalBees; n++) {
var index = floor(random(options.length));
var choice = options[index];
var i = choice[0];
var j = choice[1];
// Deletes that spot so it's no longer an option
options.splice(index, 1);
grid[i][j].bee = true;
}
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
grid[i][j].countBees();
}
}
}
function gameOver() {
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
grid[i][j].revealed = true;
}
}
}
function mousePressed() {
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
if (grid[i][j].contains(mouseX, mouseY)) {
grid[i][j].reveal();
if (grid[i][j].bee) {
gameOver();
}
}
}
}
}
function draw() {
background(255);
for (var i = 0; i < cols; i++) {
for (var j = 0; j < rows; j++) {
grid[i][j].show();
}
}
}