📝 Description
Something is wrong with difficulty data, on my testing branch for Blood in the snow scenario that i'm scripting will not let me teleport to the scenario after queueing
📍 Location
Dungeon Finder / Scenarios
🔁 Reproduction Steps
Steps to reproduce the behavior:
- Open dungeon finder and queue for Blood In The Snow
- Click enter whenever the queue pops
- You get "Not a valid teleport location" which is generic response but i tracked it to MapManager
Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck)
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry);
// Get the highest available difficulty if current setting is higher than the instance allows
MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, targetDifficulty);
if (!mapDiff)
return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
I suspect maybe no support for difficulty 11 and 12 which are Normal and Heroic scenario difficulties for MoP only
✔️ Expected Behavior
What did you expect to happen?
Be able to teleport in the scenario
🖼️ Screenshots / Videos
If applicable, add screenshots or videos.
🌐 Server Revision / Hash
Provide the core revision or hash you're using.
df2b5c0
📝 Description
Something is wrong with difficulty data, on my testing branch for Blood in the snow scenario that i'm scripting will not let me teleport to the scenario after queueing
📍 Location
Dungeon Finder / Scenarios
🔁 Reproduction Steps
Steps to reproduce the behavior:
Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck)
I suspect maybe no support for difficulty 11 and 12 which are Normal and Heroic scenario difficulties for MoP only
✔️ Expected Behavior
What did you expect to happen?
Be able to teleport in the scenario
🖼️ Screenshots / Videos
If applicable, add screenshots or videos.
🌐 Server Revision / Hash
Provide the core revision or hash you're using.
df2b5c0