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Description
Hey Slajerek,
since finding back my C64 fun I found even more fun using Retrodebugger.
I managed to write a CMake script that could be run post-build on ACME labels files to generate Retrodebugger .labels and .watches files.
What exactly does RetroDebugger expect to sit next to the .prg file to be autoloaded after the .prg file?
- tested to have the .labels and .watches files keep the same filename stem with the .prg - doesn't seem to be right
- i.e.
Player_4.0.prgis loaded, in the same dir:Player_4.0.labels... not loaded
- i.e.
I read it expects a .dbg file. The specs are pretty simple atm. inside the repo. So as I already did some changes to ACME, I'm eyeing on adding the minimum debug file output into ACME.
Did anything change about the .dbg specs?
What about making the watches export "NOT" export the addresses? After a reassemble, Adresses might have changed and are provided via labels file.
What about breakpoints? I'm missing a label name in the exports. I'd also rather have a list of Breakpoints on labels (not only on addresses).