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LightSpawnerExample.cs
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213 lines (185 loc) · 10.1 KB
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using AdminToys;
using GameCore;
using Mirror;
using UnityEngine;
using SSMenuSystem.Features;
using SSMenuSystem.Features.Wrappers;
using UserSettings.ServerSpecific;
using Log = SSMenuSystem.Features.Log;
namespace SSMenuSystem.Examples
{
internal class LightSpawnerExample : Menu
{
private List<ServerSpecificSettingBase> _settings;
private readonly List<ServerSpecificSettingBase> _addedSettings = new();
private List<ColorPreset> _presets;
private LightShadows[] _shadowsType;
private LightType[] _lightType;
private LightShape[] _lightShape;
private SSTextArea _selectedColorTextArea;
private bool AnySpawned => !_spawnedToys.IsEmpty();
private readonly List<LightSourceToy> _spawnedToys = new();
public override ServerSpecificSettingBase[] Settings => GetSettings();
private ServerSpecificSettingBase[] GetSettings()
{
_presets ??= new List<ColorPreset>
{
new("White", Color.white),
new("Black", Color.black),
new("Gray", Color.gray),
new("Red", Color.red),
new("Green", Color.green),
new("Blue", Color.blue),
new("Yellow", Color.yellow),
new("Cyan", Color.cyan),
new("Magenta", Color.magenta),
};
_shadowsType ??= EnumUtils<LightShadows>.Values;
_lightType ??= EnumUtils<LightType>.Values;
_lightShape ??= EnumUtils<LightShape>.Values;
_selectedColorTextArea ??= new SSTextArea(ExampleId.SelectedColor, "Selected Color: None");
_settings = new List<ServerSpecificSettingBase>
{
new Slider(ExampleId.Intensity, "Intensity", 0, 100, (hub, _, _) => ReloadColorInfoForUser(hub), 1, valueToStringFormat: "0.00", finalDisplayFormat: "x{0}"),
new Slider(ExampleId.Range, "Range", 0, 100, null, 10, valueToStringFormat: "0.00", finalDisplayFormat: "x{0}"),
new Dropdown(ExampleId.Color, "Color (preset)", _presets.Select(x => x.Name).ToArray(), (hub, _, _, _) => ReloadColorInfoForUser(hub)),
new Plaintext(ExampleId.CustomColor, "Custom Color (R G B)", (hub, _, _) => ReloadColorInfoForUser(hub), characterLimit:11, hint: "Leave empty to use a preset."),
_selectedColorTextArea,
new Dropdown(ExampleId.ShadowType, "Shadows Type", _shadowsType.Select(x => x.ToString()).ToArray()),
new Slider(ExampleId.ShadowStrength, "Shadow Strength", 0, 100),
new Dropdown(ExampleId.LightType, "Light Type", _lightType.Select(x => x.ToString()).ToArray()),
new Dropdown(ExampleId.LightShape, "Light Shape", _lightShape.Select(x => x.ToString()).ToArray()),
new Slider(ExampleId.SpotAngle, "Spot Angle", 0, 100, null, 30, valueToStringFormat: "0.00", finalDisplayFormat: "x{0}"),
new Slider(ExampleId.InnerSpotAngle, "Inner Spot Angle", 0, 100, valueToStringFormat: "0.00", finalDisplayFormat: "x{0}"),
new Button(ExampleId.ConfirmSpawning, "Confirm Spawning", "Spawn", (hub, _) => Spawn(hub))
};
_settings.AddRange(_addedSettings);
return _settings.ToArray();
}
private void ReloadColorInfoForUser(ReferenceHub hub) => _selectedColorTextArea.SendTextUpdate(GetColorInfoForUser(hub), receiveFilter:(h) => h == hub);
private void Spawn(ReferenceHub sender)
{
LightSourceToy lightSourceToy = null;
foreach (GameObject gameObject in NetworkClient.prefabs.Values)
{
if (gameObject.TryGetComponent(out LightSourceToy component))
{
lightSourceToy = UnityEngine.Object.Instantiate(component);
lightSourceToy.OnSpawned(sender, new ArraySegment<string>(Array.Empty<string>()));
break;
}
}
if (lightSourceToy == null)
return;
lightSourceToy.NetworkLightIntensity = sender.GetParameter<LightSpawnerExample, SSSliderSetting>(ExampleId.Intensity).SyncFloatValue;
lightSourceToy.NetworkLightRange = sender.GetParameter<LightSpawnerExample, SSSliderSetting>(ExampleId.Range).SyncFloatValue;
Color color = GetColorInfo(sender);
lightSourceToy.NetworkLightColor = color;
lightSourceToy.NetworkShadowType = (LightShadows)sender.GetParameter<LightSpawnerExample, SSDropdownSetting>(ExampleId.ShadowType).SyncSelectionIndexRaw;
lightSourceToy.NetworkShadowStrength = sender.GetParameter<LightSpawnerExample, SSSliderSetting>(ExampleId.ShadowStrength).SyncFloatValue;
lightSourceToy.NetworkLightType = (LightType)sender.GetParameter<LightSpawnerExample, SSDropdownSetting>(ExampleId.LightType).SyncSelectionIndexRaw;
lightSourceToy.NetworkLightShape = (LightShape)sender.GetParameter<LightSpawnerExample, SSDropdownSetting>(ExampleId.LightShape).SyncSelectionIndexRaw;
lightSourceToy.NetworkSpotAngle = sender.GetParameter<LightSpawnerExample, SSSliderSetting>(ExampleId.SpotAngle).SyncFloatValue;
lightSourceToy.NetworkInnerSpotAngle = sender.GetParameter<LightSpawnerExample, SSSliderSetting>(ExampleId.InnerSpotAngle).SyncFloatValue;
if (!AnySpawned)
{
_addedSettings.Add(new SSGroupHeader("Spawned Lights"));
_addedSettings.Add(new Button(ExampleId.DestroyAll, "All Lights", "Destroy All (HOLD)", null, 2));
}
string hint =
$"{lightSourceToy.LightType} Color: {color} SpawnPosition: {lightSourceToy.transform.position}" + "\n" + ("Spawned by " + sender.LoggedNameFromRefHub() + " at round time " + RoundStart.RoundLength.ToString("hh\\:mm\\:ss\\.fff", CultureInfo.InvariantCulture));
_addedSettings.Add(new Button(ExampleId.DestroySpecific + (int)lightSourceToy.netId, $"Primitive NetID#{lightSourceToy.netId}", "Destroy (HOLD)", null, 0.4f, hint));
_spawnedToys.Add(lightSourceToy);
ReloadAll();
}
private void DestroyAll()
{
foreach (LightSourceToy toy in _spawnedToys.ToList())
{
_spawnedToys.Remove(toy);
NetworkServer.Destroy(toy.gameObject);
}
_addedSettings.Clear();
ReloadAll();
}
public override void OnInput(ReferenceHub hub, ServerSpecificSettingBase setting)
{
if (setting.SettingId > ExampleId.DestroySpecific)
Destroy(setting.SettingId);
if (setting.SettingId == ExampleId.DestroyAll)
DestroyAll();
base.OnInput(hub, setting);
}
private void Destroy(int netId)
{
if (_addedSettings.Any(x => x.SettingId == netId))
_addedSettings.Remove(_addedSettings.First(x => x.SettingId == netId));
foreach (LightSourceToy toy in _spawnedToys.ToList().Where(toy => toy.netId == netId - ExampleId.DestroySpecific))
{
_spawnedToys.Remove(toy);
NetworkServer.Destroy(toy.gameObject);
break;
}
if (!AnySpawned)
_addedSettings.Clear();
ReloadAll();
}
public string GetColorInfoForUser(ReferenceHub hub)
{
return "Selected color: <color=" + this.GetColorInfo(hub).ToHex() + ">███████████</color>";
}
private Color GetColorInfo(ReferenceHub hub)
{
string[] array = hub.GetParameter<LightSpawnerExample, SSPlaintextSetting>(ExampleId.CustomColor).SyncInputText.Split(' ');
int selectionIndex = hub.GetParameter<LightSpawnerExample, SSDropdownSetting>(ExampleId.Color).SyncSelectionIndexRaw;
Color color = _presets[selectionIndex].Color;
return new Color(
!array.TryGet(0, out string element1) || !float.TryParse(element1, out float result1)
? color.r
: result1 / byte.MaxValue,
!array.TryGet(1, out string element2) || !float.TryParse(element2, out float result2)
? color.g
: result2 / byte.MaxValue,
!array.TryGet(2, out string element3) || !float.TryParse(element3, out float result3)
? color.b
: result3 / byte.MaxValue);
}
public override bool CheckAccess(ReferenceHub hub) => PermissionsHandler.IsPermitted(hub.serverRoles.Permissions, PlayerPermissions.FacilityManagement);
public override string Name { get; set; } = "Light Spawner";
public override int Id { get; set; } = -5;
// ReSharper disable ConvertToConstant.Local
private static class ExampleId
{
internal static readonly int Intensity = 1;
internal static readonly int Range = 2;
internal static readonly int Color = 3;
internal static readonly int CustomColor = 4;
internal static readonly int SelectedColor = 5;
internal static readonly int ShadowType = 6;
internal static readonly int ShadowStrength = 7;
internal static readonly int LightType = 8;
internal static readonly int LightShape = 9;
internal static readonly int SpotAngle = 10;
internal static readonly int InnerSpotAngle = 11;
internal static readonly int ConfirmSpawning = 12;
internal static readonly int DestroyAll = 13;
internal static readonly int DestroySpecific = 14;
}
// ReSharper restore ConvertToConstant.Local
private readonly struct ColorPreset
{
public ColorPreset(string name, Color color)
{
Name = name;
Color = color;
}
public readonly string Name;
public readonly Color Color;
}
public override Type MenuRelated { get; set; } = typeof(MainExample);
}
}