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playlist.xml
File metadata and controls
32 lines (31 loc) · 2.76 KB
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<?xml version="1.0" encoding="UTF-8"?>
<playlist path_id="app_data/data/missions/SW_BattleMatchmaker" folder_path="data/missions/SW_BattleMatchmaker" file_store="4" name="Battle Matchmaker">
<locations location_id_counter="2" component_id_counter="2">
<locations>
<l id="1" tile="" name="Support Vehicles" is_env_mod="true" env_mod_spawn_num="1">
<components>
<c component_type="3" id="1" vehicle_parent_id="0" name="name=supply" display_name="" is_sea_floor_object="false" show_zone_on_map="false" zone_type="0" zone_radius="2.5" dynamic_object_type="2" loot_type="0" character_outfit_category="11" character_type="1" character_special_outfit="0" vehicle_file_name="data/missions_working/vehicle_1.xml" vehicle_file_store="4" vehicle_is_static="true" vehicle_is_no_sleep="false" vehicle_is_editable="false" vehicle_is_show_on_map="false" vehicle_is_transponder_active="false" is_fire_lit="true" is_explosion="false" explosion_magnitude="1" flare_hue="0" is_flare_lit="true" vehicle_button_name="" ice_type="0" ice_scale="1" animal_type="0">
<spawn_transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="0" 31="0" 32="0" 33="1"/>
<spawn_bounds>
<min x="-6.625" y="-0.375" z="-0.375"/>
<max x="6.875" y="3.125" z="2.125"/>
</spawn_bounds>
<vehicle_parent_transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="0" 31="0" 32="0" 33="1"/>
<spawn_local_offset x="-0.125" y="-1.375" z="-0.875"/>
<graph_links/>
</c>
<c component_type="3" id="2" vehicle_parent_id="0" name="name=flag" display_name="" is_sea_floor_object="false" show_zone_on_map="false" zone_type="0" zone_radius="2.5" dynamic_object_type="2" loot_type="0" character_outfit_category="11" character_type="1" character_special_outfit="0" vehicle_file_name="data/missions_working/vehicle_2.xml" vehicle_file_store="4" vehicle_is_static="true" vehicle_is_no_sleep="false" vehicle_is_editable="false" vehicle_is_show_on_map="false" vehicle_is_transponder_active="false" is_fire_lit="true" is_explosion="false" explosion_magnitude="1" flare_hue="0" is_flare_lit="true" vehicle_button_name="" ice_type="0" ice_scale="1" animal_type="0">
<spawn_transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="-16" 31="10" 32="0" 33="1"/>
<spawn_bounds>
<min x="-2.125" y="-0.125" z="-4.375"/>
<max x="2.125" y="19.625" z="2.125"/>
</spawn_bounds>
<vehicle_parent_transform 00="1" 01="0" 02="0" 03="0" 10="0" 11="1" 12="0" 13="0" 20="0" 21="0" 22="1" 23="0" 30="0" 31="0" 32="0" 33="1"/>
<spawn_local_offset x="-0" y="-9.75" z="1.125"/>
<graph_links/>
</c>
</components>
</l>
</locations>
</locations>
</playlist>