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Code Fix #2

@starloop-MiguelMerayo

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@starloop-MiguelMerayo

Thix project is really helpful,

I found a bug, I should have done a pr, maybe you can check it here.

_data.Write(data, SizeOfUInt32, length); // Skip size in memory buffer

instead of
_data.Write(data, SizeOfUInt32, length);

it should be
_data.Write(data, length - _size, length);

otherwise you won't be able send messages larger than 256 bytes

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