Description:
Enemy chasing the Player is a core concept of this game.
Add the first enemy with proper AI and collision.
Attributes:
-
Enemy object:
An enemy object must have proper size and collision to interact with the Player.
We don't have the HP system yet so, you can skip the interaction part
-
AI:
We will add various Enemies with different chasing AI.
For now, just choose the simplest pathfinding algorithm.
-
Spawning:
Enemies should be spawned outside of the Player sight.
Enemy spawning AI itself is also a huge feature.
For now, simply spawn enemies per amount of time. (ex. 1 enemy per 10 sec)
Optional:
Description:
Enemy chasing the Player is a core concept of this game.
Add the first enemy with proper AI and collision.
Attributes:
Enemy object:
An enemy object must have proper size and collision to interact with the Player.
We don't have the HP system yet so, you can skip the interaction part
AI:
We will add various Enemies with different chasing AI.
For now, just choose the simplest pathfinding algorithm.
Spawning:
Enemies should be spawned outside of the Player sight.
Enemy spawning AI itself is also a huge feature.
For now, simply spawn enemies per amount of time. (ex. 1 enemy per 10 sec)
Optional: