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Map Generation with Props #11

@SHKim331

Description

@SHKim331

Description:

Our map is composed of only one single tile. We need a better map-generating algorithm.
Add props and tile patterns to make our map more visible.

Attributes:

  • Props:
    We need two different types of props, breakable and unbreakable.
    Unbreakable props are just walls to block enemies and the player.
    Breakable props can be collapsed by a player's attack and drop a pick-up randomly.

  • Patterns:
    You can add patterns by mixing several ground tiles and unbreakable props.
    Or you could place props and tiles randomly by a certain algorithm.

Optional:
You may add another map with a FIXED size. However, designing a full tilemap could be a boring job.

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