Description:
Our map is composed of only one single tile. We need a better map-generating algorithm.
Add props and tile patterns to make our map more visible.
Attributes:
-
Props:
We need two different types of props, breakable and unbreakable.
Unbreakable props are just walls to block enemies and the player.
Breakable props can be collapsed by a player's attack and drop a pick-up randomly.
-
Patterns:
You can add patterns by mixing several ground tiles and unbreakable props.
Or you could place props and tiles randomly by a certain algorithm.
Optional:
You may add another map with a FIXED size. However, designing a full tilemap could be a boring job.
Description:
Our map is composed of only one single tile. We need a better map-generating algorithm.
Add props and tile patterns to make our map more visible.
Attributes:
Props:
We need two different types of props, breakable and unbreakable.
Unbreakable props are just walls to block enemies and the player.
Breakable props can be collapsed by a player's attack and drop a pick-up randomly.
Patterns:
You can add patterns by mixing several ground tiles and unbreakable props.
Or you could place props and tiles randomly by a certain algorithm.
Optional:
You may add another map with a FIXED size. However, designing a full tilemap could be a boring job.