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CreateDefaultFolders.cs
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36 lines (34 loc) · 1013 Bytes
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using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
internal class CreateDefaultFolders
{
[MenuItem("Custom/Create Default Folders")]
private static void CreateFolders()
{
CreateDirectory("Animations");
CreateDirectory("Editor");
CreateDirectory("Materials");
//CreateDirectory("Models");
CreateDirectory("Prefabs");
CreateDirectory("Resources");
CreateDirectory("Scenes");
CreateDirectory("Scripts");
//CreateDirectory("Scripts/Managers");
//CreateDirectory("Shaders");
CreateDirectory("Audio");
CreateDirectory("Textures");
CreateDirectory("Scenes");
CreateDirectory("Fonts");
AssetDatabase.Refresh();
}
private static void CreateDirectory(string name)
{
string path = Path.Combine(Application.dataPath, name);
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
}