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ChessBoard.java
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531 lines (471 loc) · 13.8 KB
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/**
* Class that models the board object with a sequence of operations
* The board has to be square
*
*/
public class ChessBoard {
private int rows;
private int columns;
private int[][] board;
private StringBuilder hashCode;
public static final int UNAVAIABLE = -2;
public static final int INVALID_POS = -1;
public static final int EMPTY_CODE = 0;
public static final int KING_CODE = 1;
public static final int QUEEN_CODE = 2;
public static final int BISHOP_CODE = 3;
public static final int ROOK_CODE = 4;
public static final int KNIGHT_CODE = 5;
/**
* Constructor for copy objects
*
* @param cb
*/
public ChessBoard(ChessBoard cb) {
this.rows = cb.getRowCount();
this.columns = cb.getColumnCount();
this.board = new int [this.rows][this.columns];
int [][] auxBoard = cb.getBoard();
for(int i=0; i<this.rows; i++) {
for(int j=0; j<this.columns; j++) {
this.board[i][j] = auxBoard[i][j];
}
}
this.hashCode = new StringBuilder(cb.getHashCode());
}
/**
* Constructor
*
* @param rowsNumber
* @param columnsNumber
* @return
*/
public ChessBoard(int rowsNumber, int columnsNumber) {
rows = rowsNumber;
columns = columnsNumber;
board = new int[rows][columns];
hashCode= new StringBuilder();
// empty board
for (int i = 0; i < rows; i++) {
for (int j = 0; j < board[i].length; j++) {
board[i][j] = EMPTY_CODE;
hashCode.append(EMPTY_CODE);
}
}
}
/**
* Tries to put a queen on the given cell:
* if has success returns the next available position
* that can be [-2,-2] (unavailable) or a valid position
*
* otherwise returns [-1, -1] (INVALID)
*
* @param x
* @param y
* @return
*/
public boolean putQueen(int x, int y) {
boolean result = false;
if (isEmpty(x, y) && checkSafeRowAndColumn(x, y)
&& checkSafeDiagonals(x, y) && checkSafeKnights(x, y)) {
invalidateRowAndColumn(x, y);
invalidateDiagonals(x, y);
board[x][y] = QUEEN_CODE;
hashCode.setCharAt(x * rows + y, Character.forDigit(QUEEN_CODE, 10));
result = true;
}
return result;
}
/**
* Tries to put a king on the given cell:
* if has success returns the next available position
* that can be [-2,-2] (unavailable) or a valid position
*
* otherwise returns [-1, -1] (INVALID)
*
* @param x
* @param y
* @return
*/
public boolean putKing(int x, int y) {
boolean result = false;
if(isEmpty(x, y) && checkSafeAdjacent(x, y) && checkSafeKnights(x, y)){
invalidateAdjacent(x, y);
board[x][y] = KING_CODE;
hashCode.setCharAt(x*rows + y, Character.forDigit(KING_CODE, 10));
result = true;
}
return result;
}
/**
* Tries to put a bishop on the given cell:
* if has success returns the next available position
* that can be [-2,-2] (unavailable) or a valid position
*
* otherwise returns [-1, -1] (INVALID)
*
* @param x
* @param y
* @return
*/
public boolean putBishop(int x, int y) {
boolean result = false;
if(isEmpty(x, y) && checkSafeDiagonals(x, y) && checkSafeKnights(x, y)) {
invalidateDiagonals(x, y);
board[x][y] = BISHOP_CODE;
hashCode.setCharAt(x*rows + y, Character.forDigit(BISHOP_CODE, 10));
result = true;
}
return result;
}
/**
* Tries to put a rook on the given cell:
* if has success returns the next available position
* that can be [-2,-2] (unavailable) or a valid position
*
* otherwise returns [-1, -1] (INVALID)
*
* @param x
* @param y
* @return
*/
public boolean putRook(int x, int y) {
boolean result = false;
if(isEmpty(x, y) && checkSafeRowAndColumn(x, y) && checkSafeKnights(x, y) ) {
invalidateRowAndColumn(x, y);
board[x][y] = ROOK_CODE;
hashCode.setCharAt(x*rows + y, Character.forDigit(ROOK_CODE, 10));
result = true;
}
return result;
}
/**
* Tries to put a Knight on the given cell:
* if has success returns the next available position
* that can be [-2,-2] (unavailable) or a valid position
*
* otherwise returns [-1, -1] (INVALID)
*
* @param x
* @param y
* @return
*/
public boolean putKnight(int x, int y) {
boolean result = false;
if(isEmpty(x, y) && checkSafeKnights(x, y)){
invalidateKnights(x, y);
board[x][y] = KNIGHT_CODE;
hashCode.setCharAt(x*rows + y, Character.forDigit(KNIGHT_CODE, 10));
result = true;
}
return result;
}
/**
* Checks if there is a knigth attacking to the possition
* x, y
*
* @param x
* @param y
* @return boolean
*/
private boolean checkSafeKnights(int x, int y) {
if(x > rows || y > columns || x < 0 || y < 0) return false;
//Top-left area
if(isKnight(x-2, y-1)) return false;
if(isKnight(x-1, y-2)) return false;
//Top-right area
if(isKnight(x-2, y+1)) return false;
if(isKnight(x-1, y+2)) return false;
//Down-left area
if(isKnight(x+1, y-2)) return false;
if(isKnight(x+2, y-1)) return false;
//Down-right area
if(isKnight(x+1, y+2)) return false;
if(isKnight(x+2, y+1)) return false;
return true;
}
/**
* Check if there is a piece in the two diagonals (Queens and bishops)
*
* @param x
* @param y
* @return
*/
private boolean checkSafeDiagonals(int x, int y) {
if(x > rows || y > columns || x < 0 || y < 0) return false;
for(int i = 0; i < rows; i++) {
//top-left diagonal
if(isPiece(x-i, y-i)) return false;
//down-left diagonal
if(isPiece(x+i, y-i)) return false;
//top-right diagonal
if(isPiece(x-i, y+i)) return false;
//down-right diagonal
if(isPiece(x+i, y+i)) return false;
}
return true;
}
/**
* Checks if there is a piece in the adjacent positions
*
* This is used for the King
*
* @param x
* @param y
* @return boolean
*/
private boolean checkSafeAdjacent(int x, int y) {
if(x > rows || y > columns || x < 0 || y < 0) return false;
return !isPiece(x-1, y) && !isPiece(x-1, y+1) && !isPiece(x-1, y-1) //top row
&& !isPiece(x+1, y+1) && !isPiece(x+1, y) && !isPiece(x+1, y-1) //bottom row
&& !isPiece(x, y+1) && !isPiece(x, y-1); //center row
}
/**
* Invalidate diagonals (Queens and bishops)
*
* @param x
* @param y
*/
private void invalidateDiagonals(int x, int y) {
for(int i = 0; i < rows; i++) {
//top-left diagonal
invalidateIfEmpty(x-i, y-i);
//down-left diagonal
invalidateIfEmpty(x+i, y-i);
//top-right diagonal
invalidateIfEmpty(x-i, y+i);
//down-right diagonal
invalidateIfEmpty(x+i, y+i);
}
}
/**
* Invalidate the adjacents cell to the given position
* (The king uses that)
*
* @param x
* @param y
*/
private void invalidateAdjacent(int x, int y) {
//top row
invalidateIfEmpty(x-1, y+1);
invalidateIfEmpty(x-1, y);
invalidateIfEmpty(x-1, y-1);
//center row
invalidateIfEmpty(x, y+1);
invalidateIfEmpty(x, y-1);
//bottom row
invalidateIfEmpty(x+1, y+1);
invalidateIfEmpty(x+1, y);
invalidateIfEmpty(x+1, y-1);
}
/**
* Invalidates all the knights cell movements
* from a given position
*
* @param x
* @param y
*/
private void invalidateKnights(int x, int y) {
//Top-left area
invalidateIfEmpty(x-2, y-1);
invalidateIfEmpty(x-1, y-2);
//Top-right area
invalidateIfEmpty(x-2, y+1);
invalidateIfEmpty(x-1, y+2);
//Down-left area
invalidateIfEmpty(x+1, y-2);
invalidateIfEmpty(x+2, y-1);
//Down-right area
invalidateIfEmpty(x+1, y+2);
invalidateIfEmpty(x+2, y+1);
}
/**
* Invalidate row and column of the given position
*
* @param x
* @param y
*/
private void invalidateRowAndColumn(int x, int y) {
for(int j = 0; j < columns; j++) {
invalidateIfEmpty(x, j);
invalidateIfEmpty(j, y);
}
}
/**
* Invalidates the given cell if is equal to EMPTY_CODE
*
* @param x
* @param y
* @return
*/
private void invalidateIfEmpty(int x, int y) {
if(x >= rows || y >= columns || x < 0 || y < 0)
return;
if(board[x][y] == EMPTY_CODE)
board[x][y] = INVALID_POS;
}
/**
* Returns true if the given position contains a piece
*
* @param x
* @param y
* @return
*/
private boolean isPiece(int x, int y) {
if(x >= rows || y >= columns || x < 0 || y < 0)
return false;
return board[x][y] != EMPTY_CODE && board[x][y] != INVALID_POS;
}
/**
* Returns true if the given position contains a knight
* @param x
* @param y
* @return
*/
private boolean isKnight(int x, int y) {
if(x >= rows || y >= columns || x < 0 || y < 0)
return false;
return board[x][y] == KNIGHT_CODE;
}
/**
* Returns true if the given positions has EMPTY_CODE
*
* @param x
* @param y
* @return
*/
private boolean isEmpty(int x, int y) {
if(x >= rows || y >= columns || x < 0 || y < 0)
return false;
return board[x][y] == EMPTY_CODE;
}
/**
* Checks if there is a piece in the same row
* or in the same column (Queen and rooks)
*
* @param x
* @param y
* @return boolean
*/
private boolean checkSafeRowAndColumn(int x, int y) {
if(x > rows || y > columns || x < 0 || y < 0)
return false;
for(int j = 0; j < columns; j++)
if(isPiece(x, j) || isPiece(j, y))
return false;
return true;
}
/**
* prints the board into console
*/
public void printBoard() {
for (int i = 0; i < rows; i++) {
if (i == 0){
for (int j = 0; j < board[i].length; j++) {
System.out.print("+---");
}
System.out.println("+");
}
for (int j = 0; j < board[i].length; j++) {
System.out.printf("| %c ", getCharFromPiece(board[i][j]));
//System.out.print("| " + board[i][j]);
}
System.out.println("|");
for (int j = 0; j < board[i].length; j++) {
System.out.print("+---");
}
System.out.println("+");
}
System.out.println("hashCode: " + getHashCode());
}
/**
* Get piece char code from int value
*
* @param code
* @return
*/
private static char getCharFromPiece(int code) {
char charCode;
switch (code) {
case KING_CODE:
charCode = 'K';
break;
case QUEEN_CODE:
charCode = 'Q';
break;
case BISHOP_CODE:
charCode = 'B';
break;
case ROOK_CODE:
charCode = 'R';
break;
case KNIGHT_CODE:
charCode = 'N';
break;
default:
charCode = ' ';
break;
}
return charCode;
}
/**
* Matrix transposition
*
* @param m
*/
private void transpose(int[][] m) {
for (int i = 0; i < m.length; i++) {
for (int j = i; j < m[0].length; j++) {
int x = m[i][j];
m[i][j] = m[j][i];
m[j][i] = x;
}
}
}
/**
* Matrix row swapping
*
* @param m
*/
private static void swapRows(int[][] m) {
for (int i = 0, k = m.length - 1; i < k; ++i, --k) {
int[] x = m[i];
m[i] = m[k];
m[k] = x;
}
}
/**
* Rotates the board matrix 90 degrees to the right
*/
public void rotate() {
swapRows(board);
transpose(board);
buildHashCode();
}
private void buildHashCode() {
for(int i=0; i < rows; i++) {
for(int j=0; j < columns; j++) {
char c = (board[i][j] == INVALID_POS)? '0' : Character.forDigit(board[i][j], 10);
hashCode.setCharAt(i*rows + j, c);
}
}
}
/**
* Gets the hash code that identifies the board.
* This is usefull for comparing boards
*
* @return [description]
*/
public String getHashCode() {
return hashCode.toString();
}
public int getRowCount() {
return rows;
}
public int getColumnCount() {
return columns;
}
public int[][] getBoard() {
return board;
}
}