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input.h
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55 lines (37 loc) · 1.57 KB
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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef QUAKE_INPUT_H
#define QUAKE_INPUT_H
// input.h -- external (non-keyboard) input devices
void IN_Init(void);
void IN_Shutdown(void);
void IN_Commands(void);
// oportunity for devices to stick commands on the script buffer
// mouse moved by dx and dy pixels
void IN_MouseMotion(int dx, int dy);
void IN_SendKeyEvents(void);
// used as a callback for Sys_SendKeyEvents() by some drivers
void IN_UpdateInputMode(void);
// do stuff if input mode (text/non-text) changes matter to the keyboard driver
void IN_Move(usercmd_t* cmd);
// add additional movement on top of the keyboard move cmd
void IN_ClearStates(void);
// restores all button and position states to defaults
// called when the app becomes active
void IN_Activate(void);
// called when the app becomes inactive
void IN_Deactivate(qboolean free_cursor);
#endif