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dribble ball if tooCloseToWall #71

@ghost

Description

not needed for Friendly 1 but:

One idea is:

ballTooCloseToWall == Target becomes a feasible point, just beside the ball
ballTooCloseToWall && weHaveTheBall && weAreByTheWall == Target becomes a point on the other side of the ball

handle this with conditions.

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