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render.py
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174 lines (157 loc) · 7.04 KB
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import off_loader as ol
import moderngl
import numpy as np
from pyrr import Matrix44
from PIL import Image
dodecahedron_polar_pos = [[0.7853981633974483, 0.6154797086703874],
[0.7853981633974483, -0.6154797086703874],
[-0.7853981633974483, 0.6154797086703874],
[-0.7853981633974483, -0.6154797086703874],
[2.356194490192345, 0.6154797086703874],
[2.356194490192345, -0.6154797086703874],
[3.9269908169872414, 0.6154797086703874],
[3.9269908169872414, -0.6154797086703874],
[1.5707963267948966, 0.3648638281134833],
[1.5707963267948966, -0.3648638281134833],
[-1.5707963267948966, 0.3648638281134833],
[-1.5707963267948966, -0.3648638281134833],
[0.0, 1.2059324986814137],
[0.0, -1.2059324986814137],
[3.141592653589793, 1.2059324986814137],
[3.141592653589793, -1.2059324986814137],
[0.3648638281134831, 0.0],
[-0.3648638281134831, 0.0],
[2.77672882547631, 0.0],
[3.5064564817032764, 0.0]]
class Render(object):
def __init__(self, ctx=None):
if ctx is None:
self.ctx = moderngl.create_standalone_context()
else:
self.ctx = ctx
self.prog = self.ctx.program(
vertex_shader='''
#version 330
uniform mat4 Mvp;
in vec3 in_vert;
in vec3 in_norm;
out vec3 v_vert;
out vec3 v_norm;
void main() {
v_vert = in_vert;
v_norm = in_norm;
gl_Position = Mvp*vec4(v_vert, 1.0);
}
''',
fragment_shader='''
#version 330
uniform vec3 Light;
in vec3 v_vert;
in vec3 v_norm;
out vec4 f_color;
void main() {
vec3 light = Light - v_vert;
float d_light = length(light);
float lum = abs(dot(normalize(light), normalize(v_norm)));
lum = clamp(45.0/(d_light*(d_light+0.02)) * lum, 0.0,1.0)* 0.6 +0.3;
f_color = vec4(lum * vec3(1.0, 1.0, 1.0), 0.0);
}
''',
)
self.vbo_vertices = None
self.vbo_normals = None
self.vao = None
self.fbo = None
# uniform variables
self.light = self.prog['Light']
self.mvp = self.prog['Mvp']
def setViewport(self, viewport):
self.ctx.viewport = viewport
def load_model(self, vertices, normals):
vertices = vertices.flatten()
normals = normals.flatten()
if self.vbo_vertices is not None:
self.vbo_vertices.release()
if self.vbo_normals is not None:
self.vbo_normals.release()
self.vbo_vertices = self.ctx.buffer(vertices.astype(np.float32).tobytes())
self.vbo_normals = self.ctx.buffer(normals.astype(np.float32).tobytes())
if self.vao is not None:
self.vao.release()
self.vao = self.ctx.vertex_array(self.prog, [
(self.vbo_vertices, '3f', 'in_vert'),
(self.vbo_normals, '3f', 'in_norm'),
])
def render_frame(self, theta, phi=30 / 180 * np.pi):
self.ctx.clear(1.0, 1.0, 1.0)
self.ctx.enable(moderngl.DEPTH_TEST)
camera_r = 3.88 # >= 1 / sin(pi/12)
light_r = 6.5
cos_theta, sin_theta, cos_phi, sin_phi = np.cos(theta), np.sin(theta), np.cos(phi), np.sin(phi)
camera_pos = (cos_theta * cos_phi * camera_r, sin_theta * cos_phi * camera_r, sin_phi * camera_r)
self.light.value = (cos_theta * cos_phi * light_r, sin_theta * cos_phi * light_r, sin_phi * light_r)
proj = Matrix44.perspective_projection(30.0, 1, 0.1, 1000.0)
lookat = Matrix44.look_at(
camera_pos,
(0.0, 0.0, 0.0), # look at origin
(0.0, 0.0, 1.0), # camera orientation
)
self.mvp.write((proj * lookat).astype('f4').tobytes())
self.vao.render()
def render_to_images(self, output_views=12, use_dodecahedron_views=False) -> [Image]:
"""
Render the model to `PIL` images
:param output_views: render views count
:param use_dodecahedron_views: use regular dodecahedron (20 vertices), output_views is `ignored` if True
:return: a list of images
"""
if self.fbo is None:
self.fbo = self.ctx.simple_framebuffer((1024, 1024))
self.fbo.use()
images = []
if use_dodecahedron_views:
for theta, phi in dodecahedron_polar_pos:
self.render_frame(theta, phi)
image = Image.frombytes('RGB', self.fbo.size, self.fbo.read(), 'raw', 'RGB', 0, -1)
images.append(image)
else:
delta_theta = 2 * np.pi / output_views
for i in range(output_views):
angle = delta_theta * i
self.render_frame(angle)
image = Image.frombytes('RGB', self.fbo.size, self.fbo.read(), 'raw', 'RGB', 0, -1)
images.append(image)
self.fbo.clear()
return images
def render_and_save(self, off_file, output_dir, output_views=12, use_dodecahedron_views=False):
self.load_model(*ol.load_off(off_file))
images = self.render_to_images(output_views, use_dodecahedron_views=use_dodecahedron_views)
self._save_images(images, off_file, output_dir)
# def _save_images_in_parallel(self, images, off_file, output_dir):
# import threading as th
# th.Thread(target=Render._save_images(images, off_file, output_dir)).start()
@staticmethod
def _save_images(images, off_file, output_dir):
for i, image in enumerate(images):
image = image.resize((299, 299), Image.BICUBIC)
image.save("%s/%s_%03d.jpg" % (output_dir, off_file.split('.')[0].split('/')[-1], i))
def main():
import argparse
parser = argparse.ArgumentParser()
parser.add_argument('file', metavar='OFF_FILE', help='the off_file you want to render')
parser.add_argument('--views', type=int, default=12, metavar='N', help='count of views to render, default is 12')
parser.add_argument('--dodecahedron', action='store_true', help='use dodecahedron camera settings')
args = parser.parse_args()
render = Render()
off_file = args.file
print("loading model...")
model = ol.load_off(off_file)
render.load_model(*model)
print("start to render...")
images = render.render_to_images(args.views, args.dodecahedron)
for i, image in enumerate(images):
image = image.resize((512, 512), Image.BICUBIC)
image.save("out-%s.jpg" % i)
print("finished")
if __name__ == '__main__':
main()