I'm able to run the plugin just fine and load the debug library, and it runs fine on an actual device.
But in the simulator I get an error when attempting to debug a shader:
"Target OS is incompatible: library was not compiled for the simulator"
Would be great if this could be controlled somehow, as I'd really like to use this plugin. The ability to debug shaders is fantastic, but I don't always have a device with me or it might be otherwise very inconvenient to pull one out.
If you could look into it I'd be eternally grateful!
I'm able to run the plugin just fine and load the debug library, and it runs fine on an actual device.
But in the simulator I get an error when attempting to debug a shader:
"Target OS is incompatible: library was not compiled for the simulator"
Would be great if this could be controlled somehow, as I'd really like to use this plugin. The ability to debug shaders is fantastic, but I don't always have a device with me or it might be otherwise very inconvenient to pull one out.
If you could look into it I'd be eternally grateful!