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CommunicationHandler.lua
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524 lines (388 loc) · 16.7 KB
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--[[
CommunicationStrings:
Setup of Strings:
SL = StriLi -> Prefix
RQ = Request -> Command-type Prefix
RS = Respond -> Command-type Prefix
_ = Separator
Commands:
SL_RQ_CFM -> CFM = Check for Master
SL_RS_CFM
SL_MC -> MC = Master Changed
SL_DC -> DC = Data Changed
SL_RD -> RD = Reset Data
SL_PMA -> PMA = Promote Member as Assist
SL_DMA -> DMA = Demote Member as Assist
SL_RQ_SD -> SD = Synchronize Data
SL_RQ_UHS -> UHS = User Has StriLi
SL_RS_UHS
SL_VC -> VC = Version Check
--]]
local _, _, _, StriLiEnabled = GetAddOnInfo("StriLi")
if not StriLiEnabled then
StriLi = {};
local respondTimeToExpire = 0.5
StriLi.CommunicationHandler = { waitingForRespond = "",
time = 0.0,
timerFrame = CreateFrame("Frame"),
checkForMaster_cbf = nil,
checkUserHasStriLi_cbf = nil,
requestedSyncAsMaster = false,
requestQueue = {}
};
function StriLi.CommunicationHandler:On_CHAT_MSG_ADDON(prefix, message, distribution_type, sender)
--DEBUG
--if string.sub(arg1, 1, 2) == "SL" then
-- print("On_CHAT_MSG_ADDON: "..arg1.." "..arg2.." "..arg3.." "..arg4);
--end
if sender == UnitName("player") then return end
if prefix == "SL_RQ_CFM" then
self:On_Request_CheckForMaster();
elseif prefix == "SL_RS_CFM" then
self:On_Respond_CheckForMaster(message);
elseif prefix == "SL_MC" then
self:On_MasterChanged(message, sender);
elseif prefix == "SL_DC" then
self:On_DataChanged(message, sender);
elseif prefix == "SL_RD" then
self:On_ResetData(sender);
elseif prefix == "SL_RQ_SD" then
self:On_Request_SyncData(sender);
elseif prefix == "SL_RQ_UHS" then
self:On_Request_UserHasStriLi(message);
elseif prefix == "SL_RS_UHS" then
self:On_Respond_UserHasStriLi(sender);
elseif prefix == "SL_VC" then
self:On_VersionCheck(message);
elseif prefix == "SL_IHA" then
self:On_ItemHistoryAdd(message, sender);
elseif prefix == "SL_IHC" then
self:On_ItemHistoryChanged(message, sender);
elseif prefix == "SL_IHR" then
self:On_ItemHistoryRemove(message, sender);
elseif prefix == "SL_PMA" then
self:On_promoteMemberToStriLiAssist(message, sender);
elseif prefix == "SL_DMA" then
self:On_demoteMemberAsStriLiAssist(message, sender);
end
end
function StriLi.CommunicationHandler:On_Request_CheckForMaster()
if StriLi_isPlayerMaster() then
SendAddonMessage("SL_RS_CFM", StriLi.master:get(), "RAID");
end
end
function StriLi.CommunicationHandler:On_Respond_CheckForMaster(transmittedMaster)
if self.waitingForRespond == "SL_RS_CFM" then
StriLi.master:set(transmittedMaster);
self.timerFrame:SetScript("OnUpdate", nil);
self.checkForMaster_cbf(StriLi.master:get()); -- master check done callback
self:stopWaitingForRespondAndSendNextQueuedRequest();
end
end
function StriLi.CommunicationHandler:checkForMaster(cbf, time)
if self.waitingForRespond ~= "" then
self:addToQueue(StriLi.CommunicationHandler.checkForMaster,{cbf,time});
return; -- Can't check for Master, already waiting for some Respond
end
if time == nil then
time = respondTimeToExpire;
end
self.checkForMaster_cbf = cbf;
self.waitingForRespond = "SL_RS_CFM";
self.time = time;
self.timerFrame:SetScript("OnUpdate", function(_, elapsed)
if self.waitingForRespond ~= "SL_RS_CFM" then
self.timerFrame:SetScript("OnUpdate", nil);
self.checkForMaster_cbf(StriLi.master:get());
end
self.time = self.time - elapsed;
if self.time < 0.0 then
-- Respond time exceeded
StriLi.master:set("");
self.timerFrame:SetScript("OnUpdate", nil);
self.checkForMaster_cbf(StriLi.master:get()); -- master check done callback
self:stopWaitingForRespondAndSendNextQueuedRequest();
end
end);
SendAddonMessage("SL_RQ_CFM", "", "RAID");
end
function StriLi.CommunicationHandler:On_MasterChanged(newMaster, sender)
if (StriLi.master:get() == sender) or (StriLi.master:get() == "") then
StriLi.master:set(newMaster);
-- if newMaster ~= "" then
--
-- StriLi.MainFrame.rows[sender]:setStatus(RowFrameStatus_t.HasStriLi);
--
-- StriLi.MainFrame.rows[newMaster]:setStatus(RowFrameStatus_t.StriLiMaster);
-- end
if self.waitingForRespond == "SL_RS_CFM" then
self:stopWaitingForRespondAndSendNextQueuedRequest();
end
end
end
function StriLi.CommunicationHandler:sendMasterChanged(newMaster)
-- if (StriLi_isPlayerMaster()) or (StriLi.master:get() == "") then
-- if RaidMembersDB:isMemberAssist(newMaster) then
-- self:Send_demoteMemberAsStriLiAssist(newMaster);
-- RaidMembersDB:unsetMemberAsAssist(newMaster);
-- end
-- SendAddonMessage("SL_MC", newMaster, "RAID");
-- return true;
-- end
return false;
end
function StriLi.CommunicationHandler:On_DataChanged(msgString, sender)
-- if (StriLi.master:get() ~= sender) and not self.requestedSyncAsMaster and not (RaidMembersDB:isMemberAssist(sender) and StriLi_isPlayerMaster()) then
-- return;
-- end
local assistChange = RaidMembersDB:isMemberAssist(sender) and not (StriLi.master:get() == sender);
local _next, name, data, arg;
name, _next = string.match(msgString, CONSTS.nextWordPatern);
data, arg = string.match(_next, CONSTS.nextWordPatern);
if not RaidMembersDB:checkForMember(name) then
local _, englishClass = UnitClass(name);
RaidMembersDB:add(name, englishClass);
if not RaidMembersDB:checkForMember(name) then
return; --error("Failed to find Member "..name.." in Raid. Sender has send invalid data.")
end
elseif not RaidMembersDB:checkForMember(name) and assistChange then
return;
end
StriLi.communicationTriggeredDataChange = true;
if (data == "Reregister") then
RaidMembersDB:get(name)[data]:set(arg);
StriLi.communicationTriggeredDataChange = false;
elseif (arg == "Combine") and not assistChange then
RaidMembersDB:remove(name, true);
elseif (data == "Remove") and not assistChange then
RaidMembersDB:remove(name, true);
else
RaidMembersDB:get(name)[data]:set(tonumber(arg));
StriLi.communicationTriggeredDataChange = false;
if assistChange then
self:sendDataChanged(name, data, arg, false);
end
end
end
function StriLi.CommunicationHandler:sendDataChanged(name, counterName, counterData, masterIsRequesting)
if (StriLi_isPlayerMaster()) or masterIsRequesting then
SendAddonMessage("SL_DC", name.." "..counterName.." "..counterData, "RAID");
end
end
function StriLi.CommunicationHandler:sendMembersCombined(mem1Name, mem2Name)
end
function StriLi.CommunicationHandler:sendMemberRemoved(name)
end
function StriLi.CommunicationHandler:On_ResetData(sender)
if StriLi.master:get() == sender and not (sender == UnitName("player")) then
RaidMembersDB:reset();
StriLi.ItemHistory:reset();
end
end
function StriLi.CommunicationHandler:sendResetData()
end
function StriLi.CommunicationHandler:On_Request_SyncData(sender)
if (StriLi.master:get() ~= sender) then
return;
end
for name, data in pairs(RaidMembersDB.raidMembers) do
self:sendDataChanged(name, "Main", data["Main"]:get(), true);
self:sendDataChanged(name, "Sec", data["Sec"]:get(), true);
self:sendDataChanged(name, "Token", data["Token"]:get(), true);
self:sendDataChanged(name, "Fail", data["Fail"]:get(), true);
self:sendDataChanged(name, "Reregister", data["Reregister"]:get(), true);
end
for index, itemLink in pairs(StriLi.ItemHistory.items) do
self:Send_ItemHistoryAdd(itemLink, StriLi.ItemHistory.players[index], StriLi.ItemHistory.playerClasses[index], StriLi.ItemHistory.rollTypes[index], StriLi.ItemHistory.rolls[index], index, true, StriLi.ItemHistory.allRolls[index]);
end
end
function StriLi.CommunicationHandler:sendSycRequest()
if self.waitingForRespond ~= "" then
self:addToQueue(StriLi.CommunicationHandler.sendSycRequest,nil);
return;
end
if StriLi_isPlayerMaster() then
self.requestedSyncAsMaster = true;
self.time = 2.0;
self.waitingForRespond = "SL_RQ_SD"
self.timerFrame:SetScript("OnUpdate", function(_, elapsed)
self.time = self.time - elapsed;
if self.time < 0.0 then
self.requestedSyncAsMaster = false;
self.timerFrame:SetScript("OnUpdate", nil);
self:stopWaitingForRespondAndSendNextQueuedRequest();
end
end);
end
SendAddonMessage("SL_RQ_SD", "", "RAID");
end
function StriLi.CommunicationHandler:On_Request_UserHasStriLi(nameOfRequestedPlayer)
end
function StriLi.CommunicationHandler:On_Respond_UserHasStriLi(nameOfRespondingPlayer)
if (nameOfRespondingPlayer == self.requestedPlayer) and (self.waitingForRespond == "SL_RS_UHS") then
self.timerFrame:SetScript("OnUpdate", nil);
self.requestedPlayer = "";
self.checkUserHasStriLi_cbf(true);
self:stopWaitingForRespondAndSendNextQueuedRequest();
end
end
function StriLi.CommunicationHandler:checkIfUserHasStriLi(name, cbf)
if name == UnitName("player") then return end;
if self.waitingForRespond ~= "" then
self:addToQueue(StriLi.CommunicationHandler.checkIfUserHasStriLi,{[1]=name, [2]=cbf});
return;
end
self.requestedPlayer = name;
self.waitingForRespond = "SL_RS_UHS";
self.checkUserHasStriLi_cbf = cbf;
self.time = respondTimeToExpire;
self.timerFrame:SetScript("OnUpdate", function(_, elapsed)
self.time = self.time - elapsed;
if self.time < 0.0 then
-- Respond time exceeded
self.timerFrame:SetScript("OnUpdate", nil);
self.requestedPlayer = "";
self.checkUserHasStriLi_cbf(false);
self:stopWaitingForRespondAndSendNextQueuedRequest();
end
end);
SendAddonMessage("SL_RQ_UHS", name, "RAID");
return true;
end
function StriLi.CommunicationHandler:On_VersionCheck(transmittedVersion)
if tonumber(_StriLi_LatestVersion) < tonumber(transmittedVersion) then
_StriLi_LatestVersion = tonumber(transmittedVersion);
end
end
function StriLi.CommunicationHandler:ShoutVersion()
if GetNumRaidMembers() > 1 then
local _, instanceType = IsInInstance()
if instanceType == "pvp" then
SendAddonMessage("SL_VC", tostring(_StriLi_LatestVersion), "BATTLEGROUND");
else
SendAddonMessage("SL_VC", tostring(_StriLi_LatestVersion), "RAID");
end
elseif GetNumPartyMembers() > 0 then
SendAddonMessage("SL_VC", tostring(_StriLi_LatestVersion), "PARTY");
end
if IsInGuild() then
SendAddonMessage("SL_VC", tostring(_StriLi_LatestVersion), "GUILD");
end
end
function StriLi.CommunicationHandler:On_ItemHistoryAdd(arguments, sender)
if (StriLi.master:get() ~= sender and StriLi.master:get() ~= "") then return end
local itemLink, _next = string.match(arguments, "([^%]]+)%s?(.*)");
local _, _next = string.match(_next, CONSTS.nextWordPatern);
local player, _next = string.match(_next, CONSTS.nextWordPatern);
local playerClass, _next = string.match(_next, CONSTS.nextWordPatern);
local rollType, _next = string.match(_next, CONSTS.nextWordPatern);
local roll, _next = string.match(_next, CONSTS.nextWordPatern);
local rollNum = tonumber(roll);
local index, _next = string.match(_next, CONSTS.nextWordPatern);
local indexNum = tonumber(index);
local allRolls = {["Main"]={}, ["Sec"]={}};
local isMain, isRoll = true, true;
local stringRoll, stringName = "", "";
for aString in string.gmatch(_next, "[^_]+") do
if aString == "Main" then
isMain = true;
elseif aString == "Sec" then
isMain = false;
else
isRoll = not isRoll;
if isRoll then
stringRoll = aString;
if isMain then
table.insert(allRolls["Main"], {["Roll"] = stringRoll, ["Name"] = stringName});
else
table.insert(allRolls["Sec"], {["Roll"] = stringRoll, ["Name"] = stringName});
end
else
stringName = aString;
end
end
end
if rollNum ~= nil then
roll = rollNum;
end
StriLi.ItemHistory:add(itemLink.."]|h|r", player, playerClass, rollType, roll, indexNum, allRolls);
end
function StriLi.CommunicationHandler:On_ItemHistoryChanged(arguments, sender)
if (StriLi.master:get() ~= sender and StriLi.master:get() ~= "" and not (RaidMembersDB:isMemberAssist(sender) --[[and StriLi_isPlayerMaster()--]])) then return end
local itemLink, _next = string.match(arguments, "([^%]]+)%s?(.*)");
local _, _next = string.match(_next, CONSTS.nextWordPatern);
local player, _next = string.match(_next, CONSTS.nextWordPatern);
local playerClass, _next = string.match(_next, CONSTS.nextWordPatern);
local rollType, _next = string.match(_next, CONSTS.nextWordPatern);
local roll, _next = string.match(_next, CONSTS.nextWordPatern);
local rollNum = tonumber(roll)
local index, _next = string.match(_next, CONSTS.nextWordPatern);
if rollNum ~= nil then
roll = rollNum;
end
StriLi.ItemHistory:On_ItemHistoryChanged(itemLink.."]|h|r", player, playerClass, rollType, roll, tonumber(index));
-- if RaidMembersDB:isMemberAssist(sender) and (StriLi_isPlayerMaster()) then
-- self:Send_ItemHistoryChanged(itemLink.."]|h|r", player, playerClass, rollType, roll, index);
-- end
end
function StriLi.CommunicationHandler:On_ItemHistoryRemove(arguments, sender)
if (StriLi.master:get() ~= sender and StriLi.master:get() ~= "") then return end
local index, _next = string.match(arguments, CONSTS.nextWordPatern);
index = tonumber(index);
assert(index);
StriLi.ItemHistory:remove(index);
end
function StriLi.CommunicationHandler:Send_ItemHistoryAdd(itemLink, player, playerClass, rollType, roll, index, forced, allRolls)
if not forced then return end;
local s = "";
for k, v in pairs(allRolls) do
s = s..k.."_";
for k2, v2 in pairs(v) do
s = s..v2["Name"].."_"..v2["Roll"].."_"
end
end
SendAddonMessage("SL_IHA", tostring(itemLink).." "..tostring(player).." "..tostring(playerClass).." "..tostring(rollType).." "..tostring(roll).." "..tostring(index).." "..s, "RAID");
end
function StriLi.CommunicationHandler:Send_ItemHistoryChanged(itemLink, player, playerClass, rollType, roll, index)
end
function StriLi.CommunicationHandler:Send_ItemHistoryRemove(index)
end
function StriLi.CommunicationHandler:addToQueue(queuedRequest, arguments)
table.insert(self.requestQueue,{[1]=queuedRequest,[2]=arguments});
end
function StriLi.CommunicationHandler:stopWaitingForRespondAndSendNextQueuedRequest()
self.waitingForRespond = "";
local next = table.remove(self.requestQueue);
if next == nil then
return;
end
local queuedRequest, arguments = next[1], next[2];
if queuedRequest == StriLi.CommunicationHandler.checkForMaster then
StriLi.CommunicationHandler:checkForMaster(arguments[1],arguments[2])
elseif queuedRequest == StriLi.CommunicationHandler.sendSycRequest then
StriLi.CommunicationHandler:sendSycRequest()
elseif queuedRequest == StriLi.CommunicationHandler.checkIfUserHasStriLi then
StriLi.CommunicationHandler:checkIfUserHasStriLi(arguments[1],arguments[2])
end
end
function StriLi.CommunicationHandler:Send_promoteMemberToStriLiAssist(name)
-- if not StriLi_isPlayerMaster() then return false end;
-- SendAddonMessage("SL_PMA", name, "RAID");
--
-- return true;
end
function StriLi.CommunicationHandler:Send_demoteMemberAsStriLiAssist(name)
-- if not StriLi_isPlayerMaster() then return false end;
-- SendAddonMessage("SL_DMA", name, "RAID");
--
-- return true;
end
function StriLi.CommunicationHandler:On_promoteMemberToStriLiAssist(memberName, sender)
if StriLi.master:get() ~= sender then return end;
RaidMembersDB:setMemberAsAssist(memberName);
end
function StriLi.CommunicationHandler:On_demoteMemberAsStriLiAssist(memberName, sender)
if StriLi.master:get() ~= sender then return end;
RaidMembersDB:unsetMemberAsAssist(memberName);
end
end