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tomatoes.lua
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98 lines (91 loc) · 4.25 KB
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-- main `S` code in init.lua
local S -- Declare a local variable named `S`
if farming.S then -- Check if `farming.S` is not nil
S = farming.S -- Assign the value of `farming.S` to the local variable `S`
else
print("Error: farming.S is nil") -- Print an error message if `farming.S` is nil
end
-- Register a craftitem for tomato seeds
minetest.register_craftitem("farming_plus:tomato_seed", {
description = S("Tomato Seeds"), -- Description for the item
inventory_image = "farming_tomato_seed.png", -- Image for the item in inventory
on_place = function(itemstack, placer, pointed_thing) -- Function to execute when item is placed
return farming.place_seed(itemstack, placer, pointed_thing, "farming_plus:tomato_1") -- Place the seed and return the modified itemstack
end
})
-- Register a node for the first stage of tomato growth
minetest.register_node("farming_plus:tomato_1", {
paramtype = "light", -- Parameter type for light
walkable = false, -- Node is not walkable
drawtype = "plantlike", -- Draw type is plant-like
drop = "", -- No items are dropped when node is dug
tiles = {"farming_tomato_1.png"}, -- Texture for the node
selection_box = { -- Selection box dimensions
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+5/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1}, -- Node groups and their properties
sounds = default.node_sound_leaves_defaults(), -- Sound settings for the node
})
-- Register a node for the second stage of tomato growth
minetest.register_node("farming_plus:tomato_2", {
paramtype = "light", -- Parameter type for light
walkable = false, -- Node is not walkable
drawtype = "plantlike", -- Draw type is plant-like
drop = "", -- No items are dropped when node is dug
tiles = {"farming_tomato_2.png"}, -- Texture for the node
selection_box = { -- Selection box dimensions
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+8/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1}, -- Node groups and their properties
sounds = default.node_sound_leaves_defaults(), -- Sound settings for the node
})
-- Register a node for the third stage of tomato growth
minetest.register_node("farming_plus:tomato_3", {
paramtype = "light", -- Parameter type for light
walkable = false, -- Node is not walkable
drawtype = "plantlike", -- Draw type is plant-like
drop = "", -- No items are dropped when node is dug
tiles = {"farming_tomato_3.png"}, -- Texture for the node
selection_box = { -- Selection box dimensions
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+13/16, 0.5}
},
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1}, -- Node groups and their properties
sounds = default.node_sound_leaves_defaults(), -- Sound settings for the node
})
-- Register a node for the final stage of tomato growth
minetest.register_node("farming_plus:tomato", {
paramtype = "light", -- Parameter type for light
walkable = false, -- Node is not walkable
drawtype = "plantlike", -- Draw type is plant-like
tiles = {"farming_tomato_4.png"}, -- Texture for the node
drop = { -- Items to drop when node is dug
max_items = 6, -- Maximum number of items to drop
items = {
{ items = {'farming_plus:tomato_seed'} },
{ items = {'farming_plus:tomato_seed'}, rarity = 2},
{ items = {'farming_plus:tomato_seed'}, rarity = 5},
{ items = {'farming_plus:tomato_item'} },
{ items = {'farming_plus:tomato_item'}, rarity = 2 },
{ items = {'farming_plus:tomato_item'}, rarity = 5 }
}
},
groups = {snappy=3, flammable=2, not_in_creative_inventory=1,plant=1}, -- Node groups and their properties
sounds = default.node_sound_leaves_defaults(), -- Sound settings for the node
})
-- Register a craftitem for the tomato item
minetest.register_craftitem("farming_plus:tomato_item", {
description = S("Tomato"), -- Description for the item
inventory_image = "farming_tomato.png", -- Image for the item in inventory
on_use = minetest.item_eat(4), -- Function to execute when item is used
})
-- Add the tomato plant to the farming module, defining its growth stages and chances of growth
farming.add_plant("farming_plus:tomato", {"farming_plus:tomato_1", "farming_plus:tomato_2", "farming_plus:tomato_3"}, 50, 20)