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game.js
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89 lines (68 loc) · 2.08 KB
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let buttonColours = ["red", "blue", "green", "yellow"];
let gamePattern = [];
let userClickedPattern = [];
var gameStart = false;
var level = 0;
$(document).keypress(function() {
if (!gameStart) {
$("#level-title").text("Level " + level);
nextSequence();
gameStart = true;
}
});
$(".btn").click(function() {
if (gameStart) {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
}
});
function nextSequence() {
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random()*4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
// randomChosenColour.play();
playSound(randomChosenColour);
}
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function() {
$("#" + currentColour).removeClass("pressed");
}, 100)
}
function playSound(name) {
var audio = new Audio("./sounds/" + name + ".mp3");
audio.play();
}
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] == userClickedPattern[currentLevel]) {
console.log("Success!");
}
else if (gameStart) {
console.log("Fail!");
startOver();
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart")
setTimeout(function() {
$("body").removeClass("game-over");
}, 200)
}
if (gamePattern.length - 1 == currentLevel) {
setTimeout(function() {
userClickedPattern=[];
nextSequence();
}, 1000)
}
}
function startOver() {
level = 0;
gamePattern = [];
userClickedPattern = [];
gameStart = false;
}