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SimpleSlider.h
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//
// SimpleSlider.h
//
// Copyright (c) 2017 Ryan Bourne. All rights reserved.
// https://www.ryanbournedev.wordpress.com & https://twitter.com/ryanbourne28
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#ifndef SimpleSlider_h
#define SimpleSlider_h
#include "cocos2d.h"
using namespace std;
using namespace cocos2d;
using namespace ui;
typedef enum {
LabelFormatPercentage,
LabelFormatDecimal
} SSLabelFormatTypes;
class SimpleSlider: public Node {
public:
SimpleSlider();
~SimpleSlider();
static SimpleSlider *create(int startValue, string unselectedSpriteName, string selectedSpriteName, string handleSpriteName, string fontName, SSLabelFormatTypes formatType, string lowDefault, string midDefault, string highDefault, const function<void()> &sliderActivated, const function<void(int sliderValue)> &sliderChanging, const function<void(int sliderValue)> &sliderChanged);
void setEnabled(bool enabled);
void setSliderWillChangeOnEnd(bool willChange);
void sliderShouldFinish();
private:
virtual bool init(int startValue, string unselectedSpriteName, string selectedSpriteName, string handleSpriteName, string fontName, SSLabelFormatTypes formatType, string lowDefault, string midDefault, string highDefault, const function<void()> &sliderActivated, const function<void(int sliderValue)> &sliderChanging, const function<void(int sliderValue)> &sliderChanged);
bool touchBegan(Touch *touch, Event *event);
void touchMoved(Touch *touch, Event *event);
void touchEnded(Touch *touch, Event *event);
void setSliderPositionWith(Vec2 touchLocation);
void updateSliderWith(Vec2 touchLocation);
void updateBarWith(int sliderValue);
int calculateNewSliderValue();
Vec2 getPositionFor(int sliderValue);
Sprite *bar_unselected;
Sprite *bar_selected;
Sprite *handle;
Label *valueLabel;
SSLabelFormatTypes labelFormatType;
int sliderValue;
bool sliderEnabled;
bool sliderInUse;
bool sliderWillChangeOnEnd;
string default_0;
string default_50;
string default_100;
function<void()> sliderActivatedCallback;
function<void(int sliderValue)> sliderChangingCallback;
function<void(int sliderValue)> sliderChangedCallback;
};
#endif /* SimpleSlider_h */