-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathCMakeLists.txt
More file actions
164 lines (135 loc) · 5.14 KB
/
CMakeLists.txt
File metadata and controls
164 lines (135 loc) · 5.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
cmake_minimum_required(VERSION 3.13)
project(mcpelauncher-manifest LANGUAGES C CXX ASM)
cmake_policy(SET CMP0069 NEW)
set(CMAKE_THREAD_LIBS_INIT "-lpthread")
set(CMAKE_HAVE_THREADS_LIBRARY 1)
set(CMAKE_USE_WIN32_THREADS_INIT 0)
set(CMAKE_USE_PTHREADS_INIT 1)
set(THREADS_PREFER_PTHREAD_FLAG ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -m32")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fno-delete-null-pointer-checks")
# Enable optimizations in Release mode
if(CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -DNDEBUG")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -DNDEBUG")
# Enable LTO if supported
include(CheckIPOSupported)
check_ipo_supported(RESULT LTO_SUPPORTED OUTPUT LTO_ERROR)
if(LTO_SUPPORTED)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
string(TIMESTAMP BUILD_TIMESTAMP "%Y%m%d-%H%M%S" UTC)
set(IS_ARM_BUILD FALSE)
set(IS_ARMHF_BUILD FALSE)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64")
set(IS_ARM_BUILD TRUE)
set(IS_ARMHF_BUILD TRUE)
endif()
if(APPLE)
set(CMAKE_THREAD_LIBS_INIT "-lpthread")
set(CMAKE_HAVE_THREADS_LIBRARY 1)
set(CMAKE_USE_WIN32_THREADS_INIT 0)
set(CMAKE_USE_PTHREADS_INIT 1)
set(THREADS_PREFER_PTHREAD_FLAG ON)
set(CMAKE_LIBRARY_ARCHITECTURE "i386-apple-darwin")
elseif(NOT IS_ARM_BUILD)
set(CMAKE_LIBRARY_ARCHITECTURE "i386-linux-gnu")
endif()
set(DEB_OS_NAME "none" CACHE STRING "Specifies the target OS for building the debs (ubuntu-xenial, ubuntu-bionic, ubuntu-disco)")
mark_as_advanced(DEB_OS_NAME)
find_program(GIT_EXEC git)
mark_as_advanced(GIT_EXEC ADVANCED)
function(git_commit_hash DIR OUT_VAL)
if (GIT_EXEC)
execute_process(
COMMAND ${GIT_EXEC} log -1 --format=%h
WORKING_DIRECTORY ${DIR}
OUTPUT_VARIABLE OUTPUT
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(${OUT_VAL} ${OUTPUT} PARENT_SCOPE)
else()
set(${OUT_VAL} "" PARENT_SCOPE)
endif()
endfunction()
git_commit_hash(${CMAKE_SOURCE_DIR} MANIFEST_GIT_COMMIT_HASH)
option(BUILD_CLIENT "Enables building of the client launcher." ON)
option(BUILD_SERVER "Enables building of the server launcher." ON)
option(BUILD_TESTING "Build tests for cll-telemetry (requires GTest)" OFF)
if (APPLE)
set(NATIVES_PATH_DIR "${CMAKE_SOURCE_DIR}/mcpelauncher-mac-bin")
else()
set(NATIVES_PATH_DIR "${CMAKE_SOURCE_DIR}/mcpelauncher-linux-bin")
endif()
# Patch libfmod to remove executable stack requirement (needed for modern kernels)
include(cmake/patch_fmod.cmake OPTIONAL)
option(ENABLE_DEV_PATHS "Enables lookup in source directories for misc files required by the launcher. This should be disabled for package builds." ON)
if (ENABLE_DEV_PATHS)
add_definitions(-DDEV_EXTRA_PATHS="${NATIVES_PATH_DIR}:${CMAKE_BINARY_DIR}/gamecontrollerdb")
endif()
option(USE_OWN_CURL "Builds CURL as an ExternalProject dependency" OFF)
if (USE_OWN_CURL)
include(ext/curl.cmake)
endif()
include(ext/json.cmake)
option(USE_GAMECONTROLLERDB "Downloads gamecontrollerdb.txt from gabomdq/SDL_GameControllerDB" ON)
if (USE_GAMECONTROLLERDB)
include(ext/gamepad_mappings.cmake)
endif()
if (BUILD_CLIENT)
include(game-window/BuildSettings.cmake)
if (GAMEWINDOW_SYSTEM STREQUAL "EGLUT")
add_subdirectory(eglut)
add_subdirectory(linux-gamepad)
set(IMGUI_USE_EGLUT true)
elseif (GAMEWINDOW_SYSTEM STREQUAL "GLFW")
include(ext/glfw.cmake)
set(IMGUI_USE_GLFW true)
endif()
endif()
if (APPLE)
add_subdirectory(osx-elf-header)
add_subdirectory(epoll-shim)
endif()
include(ext/imgui.cmake)
add_subdirectory(logger)
add_subdirectory(base64)
add_subdirectory(file-util)
add_subdirectory(properties-parser)
add_subdirectory(arg-parser)
add_subdirectory(libhybris)
add_subdirectory(libjnivm)
if (BUILD_CLIENT)
# MSA is only required with the client
add_subdirectory(simple-ipc)
add_subdirectory(daemon-utils/client)
add_subdirectory(msa-daemon-client)
add_subdirectory(file-picker)
add_subdirectory(game-window)
add_subdirectory(cll-telemetry)
endif()
add_subdirectory(minecraft-symbols)
add_subdirectory(minecraft-imported-symbols)
add_subdirectory(mcpelauncher-common)
add_subdirectory(mcpelauncher-core)
add_subdirectory(coremod)
add_subdirectory(lachy-coremods)
if (BUILD_CLIENT)
add_subdirectory(mcpelauncher-client)
endif()
if (BUILD_SERVER)
add_subdirectory(mcpelauncher-server)
add_subdirectory(mcpelauncher-just)
endif()
install(DIRECTORY ${NATIVES_PATH_DIR}/libs COMPONENT mcpelauncher-bin-libs DESTINATION share/mcpelauncher PATTERN "*"
PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
option(MSA_DAEMON_PATH "Additional paths in which the MSA daemon should be looked in. Relative to the application directory." )
if (MSA_DAEMON_PATH)
target_compile_definitions(mcpelauncher-client PRIVATE -DMSA_DAEMON_PATH="${MSA_DAEMON_PATH}")
endif()