diff --git a/content/Guides/moveguidedoc.md b/content/Guides/moveguidedoc.md index c6d1c5c..be1f06b 100644 --- a/content/Guides/moveguidedoc.md +++ b/content/Guides/moveguidedoc.md @@ -315,7 +315,7 @@ Backflips are possible as a result of dash turns, and can be done without drople [[turnjump]] Turn hopping involves repeatedly jumping after turning, to conserve dash turn speed. Momentum conserved this way only depletes when in contact with the ground, so will last longer with more precise and better timed jumps. -![[turnhop_header.gif]] +![[turnjump_header.gif]] ### Storing Turns A dash turn depletes over time for 10 frames. The functionality of a dash turn can be stored by interrupting the turn with other moves during these frames. Most applicable turn storage derives from crouching or sliding. diff --git a/content/Movement/dashturn.md b/content/Movement/dashturn.md index 4fdc32b..aa8a0f8 100644 --- a/content/Movement/dashturn.md +++ b/content/Movement/dashturn.md @@ -8,22 +8,27 @@ tags: socialImage: embedHeaders/dashturn_header.gif socialDescription: One of the moves in Rain World 3 --- +
+turn +turnaround +
+ ![[dashturn_header.gif]] ## Description -By turning around after [[run|running]] for more than 10 frames in the same direction. slugcat gains a burst of speed. With an early jump input, this move can chain to a [[turnflip]], and with a later input you can perform a [[turnjump]]. +By turning around while having a [[run]] counter of 11 or more, slugcat gains a burst of speed. ## Notes -Due to some startup frames to running, forward must be held for 12 frames from standing still to dash-turn. +It is possible to delay the use of the turn by using a [[turnstore]], this can be done by canceling the turn by [[crouch|crouching]], [[slide|sliding]], [[turndrop|turndropping]], grabbing a pole or using other stand interruptions. -It is possible to delay the speed-boost of this move using a [[turnstore]], by standing and running in the turn direction after interrupting the turn once it begins. +By pressing jump on ticks 0 through 8 of the initial backwards press, this move chains into a [[turnflip]], and by pressing jump on ticks 9 through 19 you can perform a [[turnjump]]. -It is also possible to perform this move without room for an uninterrupted run-up using [[runstore|runstorage]], by standing and running for any number of frames in the run-direction, then turning. +It is also possible to perform this move without room for an uninterrupted run-up using [[runstore|runstorage]], by running in a given direction then jumping followed by pressing backwards and right before landing continuing to run in the original direction again since the [[run]] variable doesn't update while not standing. ## Performed from -[[run]] +[[turn]], [[run]], [[runstore]], [[turnstore]] ## Allows for - +[[turnstore]] ## Chains to [[turnjump]], [[turnflip]] diff --git a/content/Movement/flip.md b/content/Movement/flip.md index 391605a..aef0772 100644 --- a/content/Movement/flip.md +++ b/content/Movement/flip.md @@ -18,10 +18,10 @@ It is always possible to [[fliproll]] out of the flip state. It is always possible to [[downthrow]] during the flip state. -The direction of spin mid-air is based on the direction slugcat turned towards before performing the flip. This becomes relevant when performing a [[turnstoredflip]], as it is usually possible to have chosen the direction of the turn long before performing the flip. +The direction of spin mid-air is based on the direction slugcat turned towards before performing the flip. This becomes relevant when performing a [[turnflip]] using [[turnstore|turnstorage]], as it is usually possible to have chosen the direction of the turn long before performing the flip. ## Variants -[[turnflip]], [[slidespin]], [[slideinstantspin]], [[extendedslidespin]], [[turnstoredflip]] +[[turnflip]], [[slidespin]], [[slideinstantspin]], [[extendedslidespin]] ___ # Gifs diff --git a/content/Movement/run.md b/content/Movement/run.md index 676e9a5..bdf61b4 100644 --- a/content/Movement/run.md +++ b/content/Movement/run.md @@ -1,27 +1,32 @@ --- -title: Run +title: Run / Run-counter tags: - fundamentals - intended - move - vanilla + - va socialImage: socialDescription: One of the moves in Rain World 3 --- +
+runcounter +
+ ## Description -It is possible to run by holding a horizontal input direction while standing. +It is possible to run by holding a horizontal input direction while standing on the ground. ## Notes +Each tick while running a variable is incremented until it reaches 30 at which point it will stop, this variable decays by 1 per tick while having neutral inputs and standing on the ground and is cleared on turning around, if while turning the run counter is at 11 or above [[turn]] variable will be gained instead. - -## Performed from - +## Used by +[[turn]], [[dashturn]], [[turnflip]], [[turnjump]], [[turndrop]] ## Allows for - +[[runstore]] ## Chains to -[[jump]], [[slide]], [[coyotejump]] +[[jump]], [[slide]], [[coyotejump]], [[dashturn]] ___ # Gifs diff --git a/content/Movement/runstore.md b/content/Movement/runstore.md index 78bbf4d..150e49d 100644 --- a/content/Movement/runstore.md +++ b/content/Movement/runstore.md @@ -8,21 +8,22 @@ tags: socialImage: socialDescription: One of the moves in Rain World 3 --- +
+rs +
+ ![[runstore_header.gif]] ## Description - +The slugcat's [[run]] counter is only updated when the slugcat is in contact the ground and not crouched. ## Notes - +The most common way to store a run is by either crouching while moving in a direction on flat ground or by jumping using short term run storage to gain enough to preform a [[turnflip]] or otherwise to get a [[turn]]. ## Performed from - - -## Allows for - +[[run]] ## Chains to - + [[turn]], [[turnstore]], [[dashturn]] ___ # Gifs diff --git a/content/Movement/runstoredturn.md b/content/Movement/runstoredturn.md deleted file mode 100644 index dce90fd..0000000 --- a/content/Movement/runstoredturn.md +++ /dev/null @@ -1,32 +0,0 @@ ---- -title: Run-Stored Turn -tags: - - unintended - - storage - - movetype - - vanilla -socialImage: -socialDescription: One of the moves in Rain World 3 ---- -## Description - - -## Notes - - -## Variants - - -___ -# Gifs -## Bulk -![[runstoredturn_0.gif]] -![[runstoredturn_1.gif]] -![[runstoredturn_2.gif]] -![[runstoredturn_3.gif]] -![[runstoredturn_4.gif]] -![[runstoredturn_5.gif]] -![[runstoredturn_6.gif]] -![[runstoredturn_7.gif]] -![[runstoredturn_8.gif]] -![[runstoredturn_9.gif]] \ No newline at end of file diff --git a/content/Movement/slide.md b/content/Movement/slide.md index 6cc7825..c641892 100644 --- a/content/Movement/slide.md +++ b/content/Movement/slide.md @@ -10,6 +10,10 @@ tags: socialImage: embedHeaders/slide_header.gif socialDescription: One of the moves in Rain World 3 --- +
+dash +
+ ![[slide_header.gif]] ## Description It is possible to slide by pressing down, forwards and jump at roughly the same time, jump can delayed but not pressed early. This animation lasts 17 ticks by holding forward throughout and has several windows throughout its duration to chain to other moves. diff --git a/content/Movement/slideinstantspin.md b/content/Movement/slideinstantspin.md index 8a77a99..f557b76 100644 --- a/content/Movement/slideinstantspin.md +++ b/content/Movement/slideinstantspin.md @@ -21,7 +21,7 @@ instantwhiplash This [[flip]] variant is produced by pressing backwards and jump on tick 3 of a [[slide]]. ## Notes -Due to the slide not fully starting, [[jumpstore]] does not interfere with this move. Sispin is one of the moves that apply [[rollcounter]]. +Due to the slide not fully starting, [[jumpstore]] does not interfere with this move. Sispin is one of the moves that apply [[rollcounter]]. Due to the jump variable being set to 0 upon doing this tech it is impossible to jump store it. ## Performed fro [[slide]] diff --git a/content/Movement/slidespin.md b/content/Movement/slidespin.md index d5b800a..a09b0ee 100644 --- a/content/Movement/slidespin.md +++ b/content/Movement/slidespin.md @@ -19,7 +19,7 @@ whiplash A variant of a [[flip]] with a fixed arc, produced by pressing backwards and jump during ticks 14 through 16 of a [[slide]]. It is always possible to [[fliproll]] from this move. ## Notes -This move applies [[rollcounter]]. +This move applies [[rollcounter]]. Due to the jump variable being set to 0 upon doing this tech it is impossible to jump store it. ## Performed from [[slide]] diff --git a/content/Movement/turn.md b/content/Movement/turn.md new file mode 100644 index 0000000..cc8c2c3 --- /dev/null +++ b/content/Movement/turn.md @@ -0,0 +1,35 @@ +--- +title: turn +tags: + - variable + - intended + - vanilla +socialDescription: One of the moves in Rain World 3 +--- +## Description +The variable that is gained when turning around from a [[run]] while it is 11 or more. + +## Notes +The turn variable resets the tick after reaching 20 (i.e. when it would go to 21) and increments by 1 every tick while [[run|running]] and while the turn is active, changing direction or releasing horizontal directional inputs while grounded while standing/running clears the turn and gives the scug a decelerating force bringing it back to normal running speed almost immediately. + +- Certain tech can only be preformed at certain turn counts which are the following + [[turnflip]] 0-8 by jumping + [[turnjump]] 9-19 by jumping + +## Used by +[[dashturn]], [[turnflip]], [[turnjump]], [[turnstore]], [[turndrop]] + + +___ +# Gifs +## Bulk +![[{{title}}_0.gif]] +![[{{title}}_1.gif]] +![[{{title}}_2.gif]] +![[{{title}}_3.gif]] +![[{{title}}_4.gif]] +![[{{title}}_5.gif]] +![[{{title}}_6.gif]] +![[{{title}}_7.gif]] +![[{{title}}_8.gif]] +![[{{title}}_9.gif]] \ No newline at end of file diff --git a/content/Movement/turndrop.md b/content/Movement/turndrop.md index 252ee48..47d4427 100644 --- a/content/Movement/turndrop.md +++ b/content/Movement/turndrop.md @@ -18,13 +18,13 @@ It is possible to [[turnstore]] by initiating a [[dashturn]] as slugcat reaches This move widens the window to [[ledgedrop]] or [[ledgedroproll]]. ## Performed from -[[dashturn]] +[[turn]], [[dashturn]], [[turnstore]] ## Allows for -[[ledgedrop]] +[[ledgedrop]], [[turnstore]] ## Chains to - +[[turnflip]], [[turnjump]], [[dashturn]] ___ # Gifs diff --git a/content/Movement/turnflip.md b/content/Movement/turnflip.md index 10f990d..9d27696 100644 --- a/content/Movement/turnflip.md +++ b/content/Movement/turnflip.md @@ -17,13 +17,13 @@ sideflip ![[turnflip_header.gif]] ## Description -By pressing jump within the first 9 frames of a [[dashturn]], slugcat will enter the [[flip]] state. Unlike flip moves from a [[slide]], it is possible to vary your jump arc using input directions during this move. +By pressing jump while the run counter is between 0(the tick before it would change to 1) and 8, slugcat will enter the [[flip]] state. Unlike flip moves from a [[slide]], it is possible to vary your jump arc using input directions during this move. ## Notes - +With turn-storage, it is possible to [[flip]] from all [[jumptype]] moves, to either [[downthrow]] or gain more height when jumping against a wall or to grab a pole. This is usually done by pressing the turn direction, up and jump simultaneously in order to jump as soon as running begins or by jumping off either the tip of a pole or off a horizontal one. ## Performed from -[[dashturn]] +[[turn]], [[dashturn]], [[turnstore]] ## Allows for [[downthrow]] diff --git a/content/Movement/turnjump.md b/content/Movement/turnjump.md index b0f327f..54139eb 100644 --- a/content/Movement/turnjump.md +++ b/content/Movement/turnjump.md @@ -9,18 +9,24 @@ tags: socialImage: embedHeaders/turnjump_header.gif socialDescription: One of the moves in Rain World 3 --- +
+turnmomentum +turnhop +turnmomentumhop +
+ ![[turnjump_header.gif]] ## Description -By pressing jump within the frames 10 through 20 of a [[dashturn]], slugcat will hop, preserving the momentum from the dash-turn. +By pressing jump while the [[turn]] counter is between 9 and 19, slugcat will hop, preserving the momentum from the dash-turn. ## Notes - +This move can be chained by [[momentumhop|momentumhopping]] to continue to gain momentum until the turn counter reaches 20 at which point it will reset to 0 on the next tick it's updated and the speed gained from it is lost. ## Performed from -[[dashturn]] +[[turn]], [[dashturn]], [[turnstore]] ## Allows for - +[[turnstore]] ## Chains to [[momentumhop]] diff --git a/content/Movement/turnstore.md b/content/Movement/turnstore.md index 35127f7..509e68d 100644 --- a/content/Movement/turnstore.md +++ b/content/Movement/turnstore.md @@ -8,20 +8,26 @@ tags: socialImage: socialDescription: One of the moves in Rain World 3 --- +
+ts +
+ ## Description -Slugcat's turn counter is not incremented by the game when slugcat is not running on the ground. This introduces a plethora of ways in which it is possible to delay a [[turnflip]] or [[turnjump]] until significantly later. +The slugcat's [[turn]] counter is only updated when the slugcat is in contact the ground and not crouched. This introduces a plethora of ways in which it is possible to delay a [[turnflip]], [[turnjump]] or [[dashturn]] until significantly later. ## Notes +The more common ways to store a turn are grabbing a pole right after or during a turn, crouching or sliding during a turn, doing a [[turndrop]] or otherwise not being in contact with the ground while standing. + +Storing a turn does not lower the counter so if you store it at a given value that is what will be used, meaning that storing a turn from a [[turnjump]] will never allow you to [[turnflip]]. +It is possible to get a similar effect by using [[runstore|runstorage]] and turning around as you get up to immediately convert it to a turn, this can only be done while grounded. ## Performed from -[[crouch]], [[slide]], [[turndrop]], other stand interruptions +[[turn]], [[crouch]], [[slide]], [[turndrop]], [[dashturn]] -## Allows for -[[turnstoredflip]] ## Chains to - +[[dashturn]], [[turnflip]], [[turnjump]], [[turndrop]], ___ # Gifs diff --git a/content/Movement/turnstoredflip.md b/content/Movement/turnstoredflip.md deleted file mode 100644 index dd496e8..0000000 --- a/content/Movement/turnstoredflip.md +++ /dev/null @@ -1,33 +0,0 @@ ---- -title: Turn-Stored Flip / TSflip -tags: - - unintended - - storage - - movetype - - variant - - vanilla -socialImage: -socialDescription: One of the moves in Rain World 3 ---- -## Description -With turn-storage, it is possible to [[flip]] from all [[jumptype]] moves, to either [[downthrow]] or gain more height when jumping against a wall. This is usually done by pressing the turn direction, up and jump simultaneously in order to jump as soon as running begins. - -## Notes - - -## Variants -[[jumptype]], [[spinbounce]], [[crawlturnjump]], on-pole jump - -___ -# Gifs -## Bulk -![[turnstoredflip_0.gif]] -![[turnstoredflip_1.gif]] -![[turnstoredflip_2.gif]] -![[turnstoredflip_3.gif]] -![[turnstoredflip_4.gif]] -![[turnstoredflip_5.gif]] -![[turnstoredflip_6.gif]] -![[turnstoredflip_7.gif]] -![[turnstoredflip_8.gif]] -![[turnstoredflip_9.gif]] \ No newline at end of file diff --git a/content/Movement/turnstoredjump.md b/content/Movement/turnstoredjump.md deleted file mode 100644 index d9a40fd..0000000 --- a/content/Movement/turnstoredjump.md +++ /dev/null @@ -1,33 +0,0 @@ ---- -title: Turn-Stored Jump / TSjump -tags: - - unintended - - storage - - movetype - - variant - - vanilla -socialImage: -socialDescription: One of the moves in Rain World 3 ---- -## Description - - -## Notes - - -## Variants - - -___ -# Gifs -## Bulk -![[turnstoredjump_0.gif]] -![[turnstoredjump_1.gif]] -![[turnstoredjump_2.gif]] -![[turnstoredjump_3.gif]] -![[turnstoredjump_4.gif]] -![[turnstoredjump_5.gif]] -![[turnstoredjump_6.gif]] -![[turnstoredjump_7.gif]] -![[turnstoredjump_8.gif]] -![[turnstoredjump_9.gif]] \ No newline at end of file