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Description
I recently did an experiment/proof-of-concept where I send multiboot payloads from a host GBA to clients using the MultiPlay transfer protocol: https://github.com/TheHans255/rust-gba-multiboot-test. I'd like to add the necessary changes for supporting MultiPlay communication to this crate.
This would amount to:
- Adding bindings for the
SIOMLT_SENDandSIOMULTI0thruSIOMULTI3registers. - Adding basic methods for starting MultiPlay mode and starting/performing a single unit of transfer
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