It would be nice being able to apply a Csound based effect to an existing AudioSource.
It requires the development of a native plugin.
Effects to be implemented could include:
- Reverbs (also a convolution one)
- Echos and Delays
- Distortion and Phase distortion
- Filters and Resonant filters
- Chorus, Flanger
- Slicer
- Granular
- Spreader
- Looper
- many others...
https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html
It would be nice being able to apply a Csound based effect to an existing AudioSource.
It requires the development of a native plugin.
Effects to be implemented could include:
https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html