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"description": "Whether the camera will be locked to have the same forward as its target.",
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"type": "boolean",
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"default": true
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},
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"continue_targeting": {
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"title": "Continue Targeting",
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"description": "Set this flag if you want the camera to continue tracking the entity even when the target moves outside the valid rotation limits.",
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"type": "boolean"
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},
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"entity_offset": {
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"title": "Entity Offset",
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"description": "Changes the point of the entity the camera pivots around (x, y, z). x, y and z can be floats between -64 and 64.",
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"type": "array",
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"items": {
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"type": "number",
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"minimum": -64,
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"maximum": 64
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},
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"minItems": 3,
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"maxItems": 3
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},
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"horizontal_rotation_limit": {
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"title": "Horizontal Rotation Limit",
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"description": "Set the horizontal rotation limit for the target camera (x, y), where x represents rotation to the left, and y to the right. Values can be from 0 to 360.0.",
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"type": "array",
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"items": {
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"type": "number",
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"minimum": 0.0,
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"maximum": 360.0
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},
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"minItems": 2,
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"maxItems": 2
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},
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"listener": {
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"title": "Listener",
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"description": "Specify 'camera' or 'player' to control whether the camera or player is used for audio listening position when this preset is active.",
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"type": "string",
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"enum": [
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"camera",
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"player"
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]
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},
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"player_effects": {
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"title": "Player Effects",
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"description": "Specify whether to allow effects on the player to affect how the game renders when this preset is active.",
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"type": "boolean"
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},
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"pos_x": {
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"title": "X Position",
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"description": "Set an X position for this camera's behavior.",
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"type": "integer"
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},
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"pos_y": {
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"title": "Y Position",
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"description": "Set a Y position for this camera's behavior.",
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"type": "integer"
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},
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"pos_z": {
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"title": "Z Position",
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"description": "Set a Z position for this camera's behavior.",
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"type": "integer"
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},
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"radius": {
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"title": "Radius",
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"description": "Set a radius for this camera's behavior.",
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"type": "number",
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"minimum": 0
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},
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"rotation_speed": {
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"title": "Rotation Speed",
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"description": "Set the rotation speed for the camera.",
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"type": "number"
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},
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"rot_x": {
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"title": "X Rotation",
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"description": "Set an X rotation for this camera's behavior.",
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"type": "integer",
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"minimum": -90,
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"maximum": 90
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},
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"rot_y": {
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"title": "Y Rotation",
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"description": "Set a Y rotation for this camera's behavior.",
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"minimum": -360,
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"maximum": 360
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},
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"snap_to_target": {
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"title": "Snap to Target",
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"description": "Set this flag if you want the camera to snap to your target immediately in the first frame. Only available with a valid rotation speed.",
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"type": "boolean"
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},
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"tracking_radius": {
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"title": "Tracking Radius",
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"description": "Set a value for the block radius around the camera to keep tracking the target entity. Defaults to 50 blocks.",
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"type": "number"
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},
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"vertical_rotation_limit": {
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"title": "Vertical Rotation Limit",
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"description": "Set the vertical rotation limit for the target camera (x, y). Values can be from 0.0 to 180.0 inclusive in world space where 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up.",
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"items": {
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"type": "number",
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"minimum": 0,
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"maximum": 360
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},
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"minItems": 2,
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"maxItems": 2
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},
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"view_offset": {
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"title": "View Offset",
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"description": "Creates an over the shoulder type offset (x, y). x and y can be floats between -64 and 64.",
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"type": "array",
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"items": {
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"type": "number"
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},
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"minItems": 2,
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"maxItems": 2
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},
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"yaw_limits_max": {
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"title": "Yaw Limits Maximum",
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"description": "Set a max limit for the yaw of third person cameras.",
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"type": "number",
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"minimum": -180,
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"maximum": 180
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},
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"yaw_limits_min": {
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"title": "Yaw Limits Minimum",
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"description": "Set a min limit for the yaw of third person cameras.",
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