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quadtree.h
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90 lines (80 loc) · 1.97 KB
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#ifndef quadtreeH
#define quadtreeH
#include <vector>
#include <string>
namespace quadtree
{
struct Point
{
Point(const double& x, const double& y)
: X(x)
, Y(y)
{}
std::string String() const
{
return std::string() + "[" + std::to_string(X) + "," + std::to_string(Y) + "]";
}
double X;
double Y;
};
class PointListNode
{
public:
PointListNode(const Point& p, PointListNode* next) : NodePoint(p), Next(next) {}
Point NodePoint;
PointListNode* Next;
};
/// @todo change this to use std iterators
class PointList
{
public:
PointList(size_t capacity) : Capacity(capacity), First(nullptr), Length(0) {}
size_t Capacity;
PointListNode* First;
size_t Length; // cache for speed; we could calculate it in O(n) by iterating thru the nodes
};
class BoundingBox
{
public:
Point Center;
Point HalfDimension;
bool Contains(const Point& p) const
{
return p.X >= Center.X - HalfDimension.X
&& p.X <= Center.X + HalfDimension.X
&& p.Y >= Center.Y - HalfDimension.Y
&& p.Y <= Center.Y + HalfDimension.Y;
}
bool Intersects(const BoundingBox& other) const
{
return Center.X + HalfDimension.X > other.Center.X - other.HalfDimension.X
&& Center.X - HalfDimension.X < other.Center.X + other.HalfDimension.X
&& Center.Y + HalfDimension.Y > other.Center.Y - other.HalfDimension.Y
&& Center.Y - HalfDimension.Y < other.Center.Y + other.HalfDimension.Y;
}
std::string String()
{
return std::string() + "[" + Center.String() + "," + HalfDimension.String() + "]";
}
};
/// interface
class Quadtree
{
public:
virtual ~Quadtree() {}
virtual bool Insert(const Point& p) = 0;
virtual std::vector<Point> Query(const BoundingBox&) = 0;
virtual BoundingBox Boundary() = 0;
};
}
/*
bool operator==(const quadtree::Point& lhs, const quadtree::Point& rhs)
{
return lhs.X == rhs.X && lhs.Y == rhs.Y;
}
bool operator!=(const quadtree::Point& lhs, const quadtree::Point& rhs)
{
return !operator==(lhs, rhs);
}
*/
#endif // quadtreeH