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sphereGeometry.html
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46 lines (44 loc) · 1.4 KB
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<!DOCTYPE html>
<html>
<head>
<title>webgl demo</title>
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<script type="text/javascript" src="./js/three.min.js"></script>
<style>
*{margin:0;padding: 0;}
html,body{
height: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript">
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(10,10,10);
camera.lookAt(scene.position);
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x333333);
renderer.setSize(window.innerWidth, window.innerHeight);
var geometry = new THREE.SphereGeometry(2, 16, 8 );
var material = new THREE.MeshBasicMaterial({
color:0xff0000,
side: THREE.BackSide,
wireframe: true
});
var mesh = new THREE.Mesh(geometry,material);
mesh.position.set(0,0,0);
scene.add(mesh);
function render(){
requestAnimationFrame(render);
mesh.rotation.x+=0.02;
mesh.rotation.z+=0.02;
renderer.clear();
renderer.render(scene,camera);
}
render();
document.body.appendChild(renderer.domElement);
</script>
</body>
</html>