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snow.html
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100 lines (86 loc) · 2.8 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Threejs snow</title>
<script src="js/three.min.js"></script>
<style>
body{margin:0;background-color: #9B1518;}
</style>
</head>
<body>
<script>
var container, camera, scene, renderer, particles = [], material, map, textureLoader;
var halfX = window.innerWidth / 2;
var halfY = window.innerHeight / 2;
var mouseX = 0,
mouseY = 0;
var fallSpeen = 2;
var amount = 1000;
function randomRange(min, max) {
return ((Math.random() * (max - min)) + min);
}
function init(){
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 2000);
camera.position.z = 100;
scene = new THREE.Scene();
textureLoader = new THREE.TextureLoader();
map = textureLoader.load('img/snow-32.png');
material = new THREE.SpriteMaterial({map: map});
for ( i = 0; i < amount; i ++ ){
var particle = new THREE.Sprite( material );
var randomScale = randomRange(10,20)
particle.position.x = randomRange(-1000, 1000);
particle.position.y = randomRange(-1000, 1000);
particle.position.z = randomRange(-1000, 1000);
particle.scale.x = particle.scale.y = particle.scale.z = randomScale;
particle.v = new THREE.Vector3(0, -fallSpeen, 0);
particle.v.z = (1 * randomRange(-1, 1));
particle.v.x = (1 * randomRange(-1, 1));
particles.push(particle);
scene.add( particle );
}
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener('mousemove', mouseHandler, false);
document.addEventListener('touchstart', touchHandler, false);
document.addEventListener('touchmove', touchHandler, false);
animate();
}
function mouseHandler(e){
mouseX = e.clientX - halfX;
mouseY = e.clientY - halfY;
}
function touchHandler(e){
e.preventDefault();
mouseX = e.touches[0].pageX - halfX;
mouseY = e.touches[0].pageY - halfY;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
for(var i = 0; i < particles.length; i++){
var particle = particles[i];
var pp = particle.position;
pp.add(particle.v);
if(pp.y < -1000) pp.y = 1000;
if(pp.x > 1000) pp.x = -1000;
else if(pp.x < -1000) pp.x = 1000;
if(pp.z > 1000) pp.z=-1000;
else if(pp.z < -1000) pp.z = 1000;
}
camera.position.x += (mouseX - camera.position.x) * 0.0005;
camera.position.y += (-mouseY - camera.position.y) * 0.0005;
camera.lookAt(scene.position);
renderer.render( scene, camera );
}
init();
</script>
</body>
</html>