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frame.html
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56 lines (54 loc) · 1.71 KB
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<!DOCTYPE html>
<html>
<head>
<title>webgl demo</title>
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<script type="text/javascript" src="./js/three.min.js"></script>
<style>
*{margin:0;padding: 0;}
html,body{
height: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript">
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100000);
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(0x333333);
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
var texture = new THREE.TextureLoader().load("./img/1.png");
var geometry = new THREE.PlaneGeometry(256, 256);
var material = new THREE.MeshBasicMaterial({
transparent: true,
map: texture
});
mesh = new THREE.Mesh(geometry,material);
mesh.position.set(0,0,0);
scene.add(mesh);
camera.position.set(0,0,1000);
camera.lookAt(scene.position);
var i =1;
setInterval(function(){
i++;
if(i>6){
i=1;
}
mesh.material = new THREE.MeshBasicMaterial({
transparent: true,
map: new THREE.TextureLoader().load("./img/"+i+".png")
});
},500);
function render() {
requestAnimationFrame(render);
webGLRenderer.clear();
webGLRenderer.render(scene,camera);
}
render();
document.body.appendChild(webGLRenderer.domElement);
</script>
</body>
</html>