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142 lines (101 loc) · 3.3 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>threejs == webGL == reflection</title>
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
a { color:skyblue; text-decoration:none }
#info {
position: absolute;
width: 100%;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
var camear, scene, renderer, ambient;
var material, sphereMaterial, textureCube;
var cubeMesh, sphereMesh;
var controls;
var cameraCube, sceneCube;
init();
animate();
function init(){
//相机
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.set(0, 0, 1000);
cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
controls = new THREE.OrbitControls( camera );
controls.minDistance = 500;
controls.maxDistance = 2500;
//场景
scene = new THREE.Scene();
sceneCube = new THREE.Scene();
//灯光
ambient = new THREE.AmbientLight( 0xffffff );
scene.add( ambient );
//Textures
var imgArr = [
'img/cube/posx.jpg',
'img/cube/negx.jpg',
'img/cube/posy.jpg',
'img/cube/negy.jpg',
'img/cube/posz.jpg',
'img/cube/negz.jpg'
];
textureCube = new THREE.CubeTextureLoader().load( imgArr );
textureCube.format = THREE.RGBFormat;
textureCube.mapping = THREE.CubeReflectionMapping;
var cubeShader = THREE.ShaderLib[ "cube" ];
material = new THREE.ShaderMaterial( {
fragmentShader: cubeShader.fragmentShader,
vertexShader: cubeShader.vertexShader,
uniforms: cubeShader.uniforms,
depthWrite: false,
side: THREE.BackSide
} );
material.uniforms[ "tCube" ].value = textureCube;
cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
sceneCube.add( cubeMesh );
var geometry = new THREE.SphereGeometry( 300, 24, 24 );
sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
// sphereMesh.position.set(0, 0, -50);
scene.add( sphereMesh );
//渲染器
renderer = new THREE.WebGLRenderer();
//设置canvas背景色和背景色透明度
renderer.setClearColor(0x000000,0);
//
renderer.autoClear = false;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setFaceCulling( THREE.CullFaceNone );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame(animate);
render();
controls.update();
}
function render() {
camera.lookAt( scene.position );
cameraCube.rotation.copy( camera.rotation );
renderer.render(sceneCube, cameraCube);
renderer.render(scene, camera);
}
</script>
</body>
</html>