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cube2.html
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48 lines (46 loc) · 1.53 KB
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<!DOCTYPE html>
<html>
<head>
<title>webgl demo</title>
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<script type="text/javascript" src="./js/three.min.js"></script>
<style>
*{margin:0;padding: 0;}
html,body{
height: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript">
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100000);
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(0x333333);
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
var geometry = new THREE.CubeGeometry(3,3,3);
var materials = [];
for(var i=1;i<=6;i++){
materials.push(new THREE.MeshBasicMaterial({
transparent:true,
map: new THREE.TextureLoader().load("./img/"+i+".png")
}))
}
var mesh = new THREE.Mesh(geometry,new THREE.MeshFaceMaterial(materials));
mesh.position.set(0,0,0);
scene.add(mesh);
camera.position.set(10,10,10);
camera.lookAt(scene.position);
function render(){
requestAnimationFrame(render);
mesh.rotation.x+=0.02;
mesh.rotation.z+=0.02;
webGLRenderer.clear();
webGLRenderer.render(scene,camera);
}
render();
document.body.appendChild(webGLRenderer.domElement);
</script>
</body>
</html>