I've heard that PLS would significantly improve efficiency on Tile-based rendering, and I want to use rive as an efficient web-renderer on my android and ios phones. (I'm testing with the path-fiddle example)
Would Rive-runtime automatically enable PLS on webGL? If not, how could I enable it?
When I inspect the webgl extensions of my chrome, I can not find "WEBGL_shader_pixel_local_storage", I'm worrying if it needs special manual settings to enable.
I've heard that PLS would significantly improve efficiency on Tile-based rendering, and I want to use rive as an efficient web-renderer on my android and ios phones. (I'm testing with the path-fiddle example)
Would Rive-runtime automatically enable PLS on webGL? If not, how could I enable it?
When I inspect the webgl extensions of my chrome, I can not find "WEBGL_shader_pixel_local_storage", I'm worrying if it needs special manual settings to enable.