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When starting an animation on Android, it ends up in the wrong state initially and then fixes itself. This results in the animation "blinking" on mount. This issue does not reproduce on iOS.
This regressed when updating from 0.2.3 to 0.4.0.
Note that during the very first frame the layout is also broken and the animation is so large that it ends up getting clipped:
Description
When starting an animation on Android, it ends up in the wrong state initially and then fixes itself. This results in the animation "blinking" on mount. This issue does not reproduce on iOS.
This regressed when updating from 0.2.3 to 0.4.0.
Note that during the very first frame the layout is also broken and the animation is so large that it ends up getting clipped:

Provide a Repro
https://github.com/Nezz/expo-repro/tree/repro/RiveAndroid
Source
.riv/.revfileIncluded in the repo
Expected behavior
The border animation should not play right away (which is already the case on iOS). Only when the button is tapped.
Screenshots
Screen_Recording_20260407_131613_expo-repro.mp4
Device & Versions (please complete the following information)
Additional context