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<!DOCTYPE html><html lang="en-us"><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><title>Courses - STUDIO FOR RESEARCH IN SOUND & TECHNOLOGY</title><meta name="description" content="Spatial Audio CTC-2006: Fall 2022 Shawn Greenlee Spatial Audio focuses on the creation of immersive 3D sound experiences. In this…"><meta name="generator" content="Publii Open-Source CMS for Static Site"><link rel="canonical" href="https://sound.risd.edu/courses.html"><link rel="amphtml" href="https://sound.risd.edu/amp/courses.html"><link rel="alternate" type="application/atom+xml" href="https://sound.risd.edu/feed.xml"><link rel="alternate" type="application/json" href="https://sound.risd.edu/feed.json"><meta property="og:title" content="Courses"><meta property="og:site_name" content="sound.risd.edu - STUDIO FOR RESEARCH IN SOUND & TECHNOLOGY"><meta property="og:description" content="Spatial Audio CTC-2006: Fall 2022 Shawn Greenlee Spatial Audio focuses on the creation of immersive 3D sound experiences. In this…"><meta property="og:url" content="https://sound.risd.edu/courses.html"><meta property="og:type" content="article"><link rel="stylesheet" href="https://sound.risd.edu/assets/css/style.css?v=e7da2bc44b57a57fc9a961083731403e"><script type="application/ld+json">{"@context":"http://schema.org","@type":"Article","mainEntityOfPage":{"@type":"WebPage","@id":"https://sound.risd.edu/courses.html"},"headline":"Courses","datePublished":"2018-07-18T08:32","dateModified":"2022-10-14T14:29","description":"Spatial Audio CTC-2006: Fall 2022 Shawn Greenlee Spatial Audio focuses on the creation of immersive 3D sound experiences. In this…","author":{"@type":"Person","name":"shawn greenlee","url":"https://sound.risd.edu/authors/shawn-greenlee/"},"publisher":{"@type":"Organization","name":"shawn greenlee"}}</script></head><body><div class="container"><header class="header"><a href="https://sound.risd.edu/" class="logo">STUDIO FOR RESEARCH IN SOUND & TECHNOLOGY</a><nav class="navbar js-navbar"><button class="navbar__toggle js-toggle" aria-label="Menu">Menu</button><ul class="navbar__menu"><li><a href="https://sound.risd.edu/news/" target="_self">News</a></li><li class="has-submenu"><span class="is-separator" aria-haspopup="true">Info</span><ul class="navbar__submenu level-2" aria-hidden="true"><li><a href="https://sound.risd.edu/about.html" target="_self">About</a></li><li><a href="https://sound.risd.edu/array.html" target="_self">25.4 loudspeaker array</a></li><li><a href="https://sound.risd.edu/synthesizers.html" target="_self">Synthesizers</a></li><li><a href="https://sound.risd.edu/classroom.html" target="_self">Classroom support</a></li><li><a href="https://sound.risd.edu/software.html" target="_self">Software</a></li><li><a href="https://sound.risd.edu/booking-and-use.html" target="_self">Booking & use</a></li></ul></li><li class="active"><a href="https://sound.risd.edu/courses.html" target="_self">Courses</a></li></ul></nav></header><main class="main"><article class="post"><header class="post__inner post__header"><h1 class="post__title">Courses</h1></header><div class="post__inner"><div class="post__entry"><h4><strong>Spatial Audio</strong></h4><p>CTC-2006: Fall 2022<br>Shawn Greenlee</p><p>Spatial Audio focuses on the creation of immersive 3D sound experiences. In this course, students analyze and explore how the sensation of space is activated in the listener by making works using spatial audio techniques. These methods include high-order ambisonics, vector-based amplitude panning, multichannel surround, and binaural audio, among others. Throughout the semester, a series of exercises addressing technical and theoretical issues provide students with the necessary experience to produce midterm and final projects. Coursework involves computational approaches to sound design and composition, with instruction in the audio programming language Max and digital audio workstations, i.e. Ableton Live and Reaper. Students have recurring access to a 25-channel loudspeaker array for the development of works. Readings from psychology, philosophy, the arts, and sound studies support class discussions and critiques. Students will need a laptop computer (Mac or Windows) and a Max software license (educational pricing available from cycling74.com). Previous experience with digital audio software recommended.</p><h4>Sonic Practices </h4><p>DM-3104: Fall 2022 & Spring 2023<br>Mark Cetilia (FA), Shawn Greenlee, Alex Chechile (SP)</p><p>Sonic Practices is a graduate-level research group focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.</p><h4><strong>Sound Synthesis: Analog / Digital Hybrids</strong></h4><p>CTC-2043: Spring 2023<br>Mark Cetilia</p><p>Throughout the past century, electronically generated sound has challenged the aesthetic and conceptual boundaries of art and music. In this intensive studio course, students will focus on the creation of experimental sound works utilizing hybrid analog / digital systems. We will investigate synthesis techniques using the SuperCollider programming language / environment in conjunction with the Serge modular synthesizer. Students will leverage the strengths of these tools towards uniquely personal production platforms that are more than the sum of their parts, and utilize them in the creation of fixed media, generative compositions, and improvised performances. The course will include discussion of historical works / texts, hands-on demonstrations, in-class projects, and critical engagement with new works by class members, culminating in a final project that incorporates knowledge gained throughout the semester. Students will need a laptop computer running a recent OS: Mac, Windows, or Linux. Previous programming experience is recommended, but not required.</p><h4><strong>Programming Sound: Performance Systems</strong></h4><p>CTC-2001: Spring 2023<br>Shawn Greenlee</p><p>Programming Sound: Performance Systems focuses on programming and designing computer-based systems for sound art and music performance. Centered on the dataflow programming language, Pure Data (Pd), the course will be of substantial benefit to students who desire a rigorous and fast-moving foundation in algorithmic approaches to sound design. The course simultaneously facilitates explorations in sound synthesis, audio signal processing, electronics, mobile platforms, gesture-based human computer interaction, and instrument building with microcontrollers and sensors. Coursework involves weekly homework in the form of online lectures and exercises with class sessions reserved for demonstrations, workshops, and project assistance. The course emphasizes modularity and reuse of code. Students will present their work in a public concert during the last week of the semester. Additional notes: In order to conduct work in this course, students will need a laptop computer running a recent OS: Mac, Windows, or Linux. Previous programming experience is recommended, but not required. </p></div></div></article></main><footer class="footer"><div class="footer__left"><div class="footer__copy"><a href="https://instagram.com/risd_sound" target="_blank" rel="noopener"><img align="center" src="https://sound.risd.edu/media/files/instagram-icon.png" width="50" height="50"> </a> <a href="https://github.com/risdsound" target="_blank" rel="noopener"><img align="center" src="https://sound.risd.edu/media/files/github-icon.png" alt="github-logo" width="50" height="50"></a></div></div><button onclick="backToTopFunction()" id="backToTop" class="footer__bttop" aria-label="Back to top" title="Back to top"><svg><use xlink:href="https://sound.risd.edu/assets/svg/svg-map.svg#toparrow"/></svg></button></footer></div><script>window.publiiThemeMenuConfig = { mobileMenuMode: 'sidebar', animationSpeed: 300, submenuWidth: 240, doubleClickTime: 500, mobileMenuExpandableSubmenus: true, relatedContainerForOverlayMenuSelector: '.navbar', };</script><script defer="defer" src="https://sound.risd.edu/assets/js/scripts.min.js?v=abc27c3e08d71a131b1f492b23530a68"></script><script>function publiiDetectLoadedImages () {
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