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Client.cpp
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148 lines (106 loc) · 2.48 KB
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#include <iostream>
#include <string>
#include <WS2tcpip.h>
#include <stdio.h>
#include <conio.h>
#include <windows.h>
#include <fstream>
#include <sstream>
#pragma comment(lib, "ws2_32.lib")
using namespace std;
void main()
{
string ipAddress = "127.0.0.1"; // IP Address of the server
int port = 54000; // Listening port # on the server
// Initialize WinSock
WSAData data;
WORD ver = MAKEWORD(2, 2);
int wsResult = WSAStartup(ver, &data);
if (wsResult != 0)
{
cerr << "Can't start Winsock, Err #" << wsResult << endl;
return;
}
// Create socket
SOCKET sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET)
{
cerr << "Can't create socket, Err #" << WSAGetLastError() << endl;
WSACleanup();
return;
}
// Fill in a hint structure
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(port);
inet_pton(AF_INET, ipAddress.c_str(), &hint.sin_addr);
// Connect to server
int connResult = connect(sock, (sockaddr*)&hint, sizeof(hint));
if (connResult == SOCKET_ERROR)
{
cerr << "Can't connect to server, Err #" << WSAGetLastError() << endl;
closesocket(sock);
WSACleanup();
return;
}
// Do-while loop to send and receive data
char buf[4096];
string userInput;
string userInput2;
while (true)
{
// Prompt the user for some text
cout << "> ";
userInput = "click";
userInput2 = "wait";
string state;
ifstream myreadfile("storage.txt");
myreadfile >> state;
myreadfile.close();
if (state == "")
{
ofstream myfile("storage.txt");
cout << "Give me your HotKey to bind!" << endl;
char hotkey = getch();
int value1 = hotkey;
myfile << value1;
myfile.close();
continue;
}
else
{
stringstream statevalue(state);
int x = 0;
statevalue >> x;
while (true)
{
char key = getch();
int value2 = key;
if (value2 == x)
{
// Send the text
int sendResult = send(sock, userInput.c_str(), userInput.size() + 1, 0);
cout << "function";
/*
if (sendResult != SOCKET_ERROR)
{
// Wait for response
ZeroMemory(buf, 4096);
int bytesReceived = recv(sock, buf, 4096, 0);
if (bytesReceived > 0)
{
// Echo response to console
cout << "SERVER> " << string(buf, 0, bytesReceived) << endl;
}
}
*/
//function send to python
//Sleep(500)
}
}
}
}
// Gracefully close down everything
//closesocket(sock);
//WSACleanup();
}