- shaders to do: - bloom - SSAO using luma/screen only? no depth? pseudo luma based Ambient Occlusion - investigate if smaa is overkill and need msaa/fxaa since TAA is 3d only. shaders: https://github.com/crashinvaders/gdx-vfx/tree/master/gdx-vfx/effects/assets/gdxvfx/shaders https://github.com/spite/Wagner/tree/master/fragment-shaders add post effect support to editor
shaders to do:
investigate if smaa is overkill and need msaa/fxaa since TAA is 3d only.
shaders:
https://github.com/crashinvaders/gdx-vfx/tree/master/gdx-vfx/effects/assets/gdxvfx/shaders
https://github.com/spite/Wagner/tree/master/fragment-shaders
add post effect support to editor