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Multiple types of damage on Roll Damage action event #2

@YusukeKitagawa8

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@YusukeKitagawa8

I was wondering if it's possible to combine multiple damage types in a single Roll Damage node using a formula like:

4d4[spirit] + 4d4[fire]

When I try this, the dice roll correctly but the damage types are lost — only using 4d4[spirit] alone works as expected.

Or would I need to use two separate Roll Damage nodes chained together? My concern is that this would generate a lot of chat clutter, especially inside aura triggers that fire every turn.

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