-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSnakeGame.asm
More file actions
518 lines (427 loc) · 8.14 KB
/
SnakeGame.asm
File metadata and controls
518 lines (427 loc) · 8.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
fieldwidth equ 30
fieldheight equ 20
startlen equ 3
ICANON equ 2
ECHO equ 8
section .rodata
fieldsize equ fieldwidth * fieldheight
snakesymbol db 27, '[32m', ' *', 0
applesymbol db 27, '[31m', ' O', 0
clearsymbol db ' ', 0
clearscreen db 27, '[0m', 27, '[2J', 27, '[0;0f', 0
endofline db 27, '[0m', '║', 10, 27, '[u', 27, '[1B', 0
startofline db 27, '[0m', 27, '[s', '║', 0
top db '╔'
times (fieldwidth-4) db '═'
db 27, '[32m', 'SnakeASM', 27, '[0m'
times (fieldwidth-4) db '═'
db '╗', 10, 0
bottom db '╚'
times (fieldwidth*2) db '═'
db '╝', 0
lenmessage db 10, 27, '[0m', 'Score: ', 0
newline db 27, '[0m', 10, 0
gameover db 'Game Over!', 0
up db 27, '[A', 0
down db 27, '[B', 0
left db 27, '[C', 0
right db 27, '[D', 0
section .data
snakeposx dw 3
snakeposy dw 3
movx dw 0
movy dw 0
hasmoved db 0
isgameover db 0
snakelen dw startlen
applepos dw 0
sleeptime:
.s dq 0
.n dq 125000000
fd dd 0
eve dw 1
rev dw 0
sym db 1
screenbuffer:
.buffer times (fieldsize * 5) db 0
.end db 0
.pos dw 0
section .bss
buffer resb 128
stty resb 12
slflag resb 4
srest resb 44
tty resb 12
lflag resb 4
brest resb 44
field resw fieldsize
section .text
global _start
_start:
rdtsc
xor rdx, rdx
mov rbx, fieldwidth
div rbx
mov word[snakeposx], dx
rdtsc
xor rdx, rdx
mov rbx, fieldheight
div rbx
mov word[snakeposy], dx
call setnoncan
call newapplepos
mainloop:
call update
call sleep
jmp mainloop
exit:
call setcan
mov rsi, newline
call print.buffer
mov rsi, gameover
call print.buffer
mov rsi, lenmessage
call print.buffer
xor rax, rax
mov ax, [snakelen]
sub rax, startlen
call print.numberbuf
mov rsi, newline
call print.buffer
call print.flush
mov rax, 60
mov rdi, 0
syscall
update:
cmp word[snakeposx], fieldwidth ; check if snake is dead
je .dead
cmp word[snakeposx], -1
je .dead
cmp word[snakeposy], fieldheight
je .dead
cmp word[snakeposy], -1
je .dead
jmp .noexit
.dead:
mov byte[isgameover], 2
.noexit:
call poll ; exit when 'q' is pressed
cmp al, 'q'
je exit
; controll snake:
mov rax, buffer ; switch case through possible key presses
switch:
mov rsi, up
call strcmp
je .up
mov rsi, down
call strcmp
je .down
mov rsi, left
call strcmp
je .left
mov rsi, right
call strcmp
je .right
jmp endswitch
.up:
mov word[movx], 0
mov word[movy], -1
jmp .end
.down:
mov word[movx], 0
mov word[movy], 1
jmp .end
.left:
mov word[movx], 1
mov word[movy], 0
jmp .end
.right:
mov word[movx], -1
mov word[movy], 0
.end:
mov byte[hasmoved], 1
endswitch: ; controll end
mov r8, 0 ; pos counter // for counter
xor r9, r9 ; line counter
mov r10, field; field pointer
mov r11w, [movx] ; mov snake
add [snakeposx], r11w
mov r11w, [movy]
add [snakeposy], r11w
mov rsi, clearscreen ; clear screen
call print.buffer
mov rsi, top
call print.buffer
xor r11, r11
mov ax, [snakeposy] ; calc snake pos
mov r11w, fieldwidth
mul r11w
mov r11w, [snakeposx]
add r11w, ax
cmp r11w, [applepos]
jne .noappleeaten
inc word[snakelen]
call newapplepos
.noappleeaten:
.loop:
cmp r8, fieldsize
je .end
cmp r9, 0 ; if start of line
jne .nostartline
mov rsi, startofline ; print '|'
call print.buffer
.nostartline:
mov ax, [snakeposy] ; calculate abs snake pos and put in r11
mov r11w, fieldwidth
mul r11w
mov r11w, [snakeposx]
add r11w, ax
cmp r8w, r11w ; if snake head on current position
jne .nohead
cmp word[r10], 0 ; if snake has eaten itself
je .hneh
cmp byte[hasmoved], 1 ; and has moved aleready
sete byte[isgameover] ; set game over
.hneh: ; put snake body on head position
mov ax, [snakelen]
mov word[r10], ax
.nohead:
cmp word[r10], 0 ; if snake body on current position
je .nosnake
dec word[r10] ; then print snake symbol (*) and decrease lifespan
mov rsi, snakesymbol
call print.buffer
jmp .snake
.nosnake: ; else
cmp r8w, [applepos] ; if apple on current position
jne .noapple
mov rsi, applesymbol ; then print apple symbol
call print.buffer
jmp .snake
.noapple:
mov rsi, clearsymbol ; else print whitespace
call print.buffer
.snake:
add r10, 2 ; inc r10 to next word // next cell
cmp r9, fieldwidth-1 ; if end of line reached
jne .noendline
mov rsi, endofline ; then print '|\n'
call print.buffer
mov r9, -1
.noendline:
inc r9
inc r8
jmp .loop
.end: ; print score
mov rsi, bottom
call print.buffer
cmp byte[isgameover], 0 ; if game over is set
jne exit ; go to exit
mov rsi, lenmessage ; print length
call print.buffer
xor rax, rax
mov ax, [snakelen]
sub ax, startlen
call print.numberbuf
mov rsi, newline
call print.buffer
call print.flush ; flush print buffer
ret
sleep: ; sleep $sleeptime
mov rax, 35
mov rdi, sleeptime
mov rsi, 0
mov rdx, 0
syscall
ret
print:
push rax
push rdi
push rdx
push rcx
push rsi
xor rdx, rdx
.getlen:
cmp byte[rsi], 0
je .out
inc rdx
inc rsi
jmp .getlen
.out:
pop rsi
mov rax, 1
mov rdi, 1
syscall
pop rcx
pop rdx
pop rdi
pop rax
ret
.buffer:
push r9
push r10
push r11
push rsi
xor r9, r9
mov r11, screenbuffer
xor r10, r10
mov r10w, word[screenbuffer.pos]
add r11, r10
.bloop:
cmp byte[rsi], 0
je .bend
mov r9b, byte[rsi]
mov byte[r11], r9b
inc r11
inc word[screenbuffer.pos]
inc rsi
jmp .bloop
.bend:
mov word[r11], 0
pop rsi
pop r11
pop r10
pop r9
ret
.flush:
mov rsi, screenbuffer
call print
xor rax, rax
mov ax, word[screenbuffer.pos]
mov word[screenbuffer.pos], 0
ret
.numberbuf:
mov rsi, buffer
add rsi, 128
mov byte[rsi], 0
.nloop:
dec rsi
xor rdx, rdx
mov rbx, 10
div rbx
xor dl, 48
mov [rsi], dl
cmp rax, 0
jne .nloop
.nout:
call print.buffer
ret
newapplepos:
rdtsc
xor rdx, rdx
mov rbx, fieldsize
div rbx
mov r12, field
add r12, rdx
add r12, rdx
cmp word[r12], 0
jne newapplepos
.eq:
mov word[applepos], dx
ret
strcmp:
push rax
push rsi
push r8
xor r8, r8
.loop:
cmp byte[rax], 0
je .e
mov r8b, [rsi]
cmp [rax], r8b
jne .ne
inc rax
inc rsi
jmp .loop
.e:
cmp byte[rsi], 0
jne .ne
pop r8
pop rsi
pop rax
cmp rax, rax
ret
.ne:
pop r8
pop rsi
pop rax
cmp rax, 0
ret
poll:
mov qword[buffer], 0
push rbx
push rcx
push rdx
push rdi
push rsi
mov rax, 7; the number of the poll system call
mov rdi, fd; pointer to structure
mov rsi, 1; monitor one thread
mov rdx, 0; do not give time to wait
syscall
test rax, rax; check the returned value to 0
jz .e
mov rax, 0
mov rdi, 0; if there is data
mov rsi, buffer; then make the call read
mov rdx, 3
syscall
xor rax, rax
mov al, byte [buffer]; return the character code if it was read
.e:
pop rsi
pop rdi
pop rdx
pop rcx
pop rbx
ret
setnoncan:
push stty
call tcgetattr
push tty
call tcgetattr
and dword[lflag], (~ ICANON)
and dword[lflag], (~ ECHO)
call tcsetattr
add rsp, 16
ret
setcan:
push stty
call tcsetattr
add rsp, 8
ret
tcgetattr:
mov rdx, qword [rsp+8]
push rax
push rbx
push rcx
push rdi
push rsi
mov rax, 16; ioctl system call
mov rdi, 0
mov rsi, 21505
syscall
pop rsi
pop rdi
pop rcx
pop rbx
pop rax
ret
tcsetattr:
mov rdx, qword [rsp+8]
push rax
push rbx
push rcx
push rdi
push rsi
mov rax, 16; ioctl system call
mov rdi, 0
mov rsi, 21506
syscall
pop rsi
pop rdi
pop rcx
pop rbx
pop rax
ret