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Releases: refiaa/MeshOptimizer.Unity

v0.0.2.2

11 Jun 19:00

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・problem fixed
components disappearing problem after applying

v0.0.2.1

11 Jun 15:28

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240612.0028
・Mesh information is now recalculated based on the current mesh in the Mesh Filter or Skinned Mesh Renderer

v0.0.2

11 Jun 14:40

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・now can handle fbx files (MeshRenderer, SkinnedMeshRenderer)

v0.0.1

11 Jun 12:55

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can be potential bug in it

v0.0.4

12 Jun 04:06

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・バージョン名をBoothのバージョンと一致させました。
・Skinned Mesh Rendererのdecimateを最適化しました。

· Matching the version name with the Booth version.
· Optimized the decimate of Skinned Mesh Render.

v0.0.3

12 Jun 03:07
34094db

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roll back to 240611.2335 with better way to fix BlendShapes problem