Releases: refiaa/MeshOptimizer.Unity
Releases · refiaa/MeshOptimizer.Unity
v0.0.2.2
11 Jun 19:00
Compare
Sorry, something went wrong.
No results found
・problem fixed
components disappearing problem after applying
v0.0.2.1
11 Jun 15:28
Compare
Sorry, something went wrong.
No results found
240612.0028
・Mesh information is now recalculated based on the current mesh in the Mesh Filter or Skinned Mesh Renderer
v0.0.2
11 Jun 14:40
Compare
Sorry, something went wrong.
No results found
・now can handle fbx files (MeshRenderer, SkinnedMeshRenderer)
v0.0.1
11 Jun 12:55
Compare
Sorry, something went wrong.
No results found
can be potential bug in it
v0.0.4
12 Jun 04:06
Compare
Sorry, something went wrong.
No results found
・バージョン名をBoothのバージョンと一致させました。
・Skinned Mesh Rendererのdecimateを最適化しました。
· Matching the version name with the Booth version.
· Optimized the decimate of Skinned Mesh Render.
v0.0.3
12 Jun 03:07
Compare
Sorry, something went wrong.
No results found
roll back to 240611.2335 with better way to fix BlendShapes problem