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LibCrafts-1.0.lua
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482 lines (409 loc) · 13.8 KB
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--[[
Name: LibCrafts-1.0
Developed by: Refaim (rkharito@yandex.ru, https://github.com/refaim/)
Website: https://github.com/refaim/LibCrafts-1.0
Description: A library designed to provide a database crafting spells, recipes, reagents etc.
Dependencies: LibStub
Compatibility: Vanilla (1.12.1), Turtle (1.18.0)
]]
---@type LibStubDef
local LibStub = getglobal("LibStub")
assert(LibStub ~= nil)
local untyped_lib, _ = LibStub:NewLibrary("LibCrafts-1.0", 14)
if not untyped_lib then return end
---@class LibCrafts
---@field env LcEnvironment
---@field constants LcConstants
---@field modules_by_name table<string, LcModule>
---@field spell_id_to_craft table<number, LcCraft>
---@field reagent_id_to_spell_ids_set table<number, table<number, boolean>>
---@field recipe_id_to_spell_ids_set table<number, table<number, boolean>>
---@field localized_profession_name_to_spell_ids_set table<string, table<number, boolean>>
local lib = --[[---@type LibCrafts]] untyped_lib
lib.modules_by_name = lib.modules_by_name or {}
lib.spell_id_to_craft = lib.spell_id_to_craft or {}
lib.reagent_id_to_spell_ids_set = lib.reagent_id_to_spell_ids_set or {}
lib.recipe_id_to_spell_ids_set = lib.recipe_id_to_spell_ids_set or {}
lib.localized_profession_name_to_spell_ids_set = lib.localized_profession_name_to_spell_ids_set or {}
---@type table[]
local data_tables = {
lib.modules_by_name,
lib.spell_id_to_craft,
lib.reagent_id_to_spell_ids_set,
lib.recipe_id_to_spell_ids_set,
lib.localized_profession_name_to_spell_ids_set,
}
local all_data_tables_filled = true
for _, data_table in ipairs(data_tables) do
if type(data_table) ~= "table" or next(data_table) == nil then
all_data_tables_filled = false
break
end
end
if not all_data_tables_filled then
lib.modules_by_name = {}
lib.spell_id_to_craft = {}
lib.reagent_id_to_spell_ids_set = {}
lib.recipe_id_to_spell_ids_set = {}
lib.localized_profession_name_to_spell_ids_set = {}
end
lib.env = {
is_debug = false,
is_turtle_wow = getglobal("TURTLE_WOW_VERSION") ~= nil,
is_super_wow_loaded = getglobal("SpellInfo") ~= nil,
}
lib.constants = {
qualities = {
Poor = 101,
Common = 102,
Uncommon = 103,
Rare = 104,
Epic = 105,
Legendary = 106,
},
spell_sources = {
LearnedAutomatically = 201,
Quest = 202,
Trainer = 203,
WorldObject = 204,
},
recipe_sources = {
Chest = 301,
CraftedByEngineer = 302,
Drop = 303,
Fishing = 304,
GiftedToReturningEngineers = 305,
Pickpocketing = 306,
Quest = 307,
Vendor = 308,
},
}
---@shape LcEnvironment
---@field is_debug boolean
---@field is_turtle_wow boolean
---@field is_super_wow_loaded boolean
---@shape LcConstants
---@field qualities LcItemQualities
---@field spell_sources LcSpellSources
---@field recipe_sources LcRecipeSources
---@shape LcItemQualities
---@field Poor 101
---@field Common 102
---@field Uncommon 103
---@field Rare 104
---@field Epic 105
---@field Legendary 106
---@alias LcItemQuality 101 | 102 | 103 | 104 | 105 | 106
---@shape LcSpellSources
---@field LearnedAutomatically 201
---@field Quest 202
---@field Trainer 203
---@field WorldObject 204
---@alias LcSpellSource 201 | 202 | 203 | 204
---@shape LcRecipeSources
---@field Chest 301
---@field CraftedByEngineer 302
---@field Drop 303
---@field Fishing 304
---@field GiftedToReturningEngineers 305
---@field Pickpocketing 306
---@field Quest 307
---@field Vendor 308
---@alias LcRecipeSource 301 | 302 | 303 | 304 | 305 | 306 | 307 | 308
---@shape LcItem
---@field id number
---@shape LcRecipe: LcItem
---@field quality LcItemQuality
---@field sources LcRecipeSource[]
---@class LcCraft
---@field spell_id number
---@field en_profession_name string
---@field localized_profession_name string
---@field spell_id number
---@field localized_spell_name string
---@field skill_level number
---@field character_level number
---@field result LcItem|nil
---@field sources LcSpellSource[]
---@field recipes LcRecipe[]
---@field reagent_id_to_count table<number, number>
---@field was_enriched boolean
local Craft = {}
---@param value string
---@param locale_module_name string
---@return string
local function translate_from_en_to_game_locale(value, locale_module_name)
---@type table<string, string|boolean>
local L = {}
local locale_module = --[[---@type LcLocaleModule]] lib.modules_by_name[locale_module_name]
if locale_module ~= nil then
L = locale_module:GetStrings()
end
local localized_value = L[value]
if type(localized_value) ~= "string" or localized_value == "" then
localized_value = value
end
return --[[---@type string]] localized_value
end
---@param craft LcCraft
---@return LcCraft
local function enrich(craft)
if not lib.env.is_super_wow_loaded or craft.was_enriched then
return craft
end
local spell_name, _, _, _, _ = SpellInfo(craft.spell_id)
if type(spell_name) == "string" then
craft.localized_spell_name = spell_name
craft.was_enriched = true
end
return craft
end
---
--- Returns a list of crafts by reagent item id.
---
---@param item_id number
---@return LcCraft[]
function lib:GetCraftsByReagentId(item_id)
local crafts = {}
for spell_id, _ in pairs(self.reagent_id_to_spell_ids_set[item_id] or {}) do
tinsert(crafts, enrich(self.spell_id_to_craft[spell_id]))
end
return crafts
end
---
--- Returns a list of crafts by recipe item id.
---
---@param item_id number
---@return LcCraft[]
function lib:GetCraftsByRecipeId(item_id)
local crafts = {}
for spell_id, _ in pairs(self.recipe_id_to_spell_ids_set[item_id] or {}) do
tinsert(crafts, enrich(self.spell_id_to_craft[spell_id]))
end
return crafts
end
---
--- Returns a list of crafts by profession name in current game locale (or in English).
---
---@param profession string
---@return LcCraft[]
function lib:GetCraftsByProfession(profession)
local d = self.localized_profession_name_to_spell_ids_set
local spell_ids_set = d[profession] or d[translate_from_en_to_game_locale(profession, "Locales-Professions")] or {}
local crafts = {}
for spell_id, _ in pairs(spell_ids_set) do
tinsert(crafts, enrich(self.spell_id_to_craft[spell_id]))
end
return crafts
end
---@class LcModule
---@field name string
---@field version number
---@class LcProfessionModule: LcModule
---@field en_profession_name string
---@field localized_profession_name string
local ProfessionModule = {}
---@class LcLocaleModule: LcModule
---@field en_to_any table<string, string|boolean>
local LocaleModule = {}
---@return table<string, string|boolean>
function LocaleModule:GetStrings()
return self.en_to_any
end
---@param name string
---@param version number
---@return boolean
local function module_registered(name, version)
local current_version = (lib.modules_by_name[name] or {}).version
if current_version ~= nil and current_version >= version then
return true
end
return false
end
---@param name string
---@param version number
---@param en_profession_name string
---@return LcProfessionModule|nil
function lib:RegisterProfessionModule(name, version, en_profession_name)
if self.env.is_debug then
assert(type(name) == "string" and name ~= "")
assert(type(version) == "number" and version > 0)
assert(type(en_profession_name) == "string" and en_profession_name ~= "")
end
if module_registered(name, version) then
return nil
end
local object = {}
setmetatable(object, {__index = ProfessionModule})
local module = --[[---@type LcProfessionModule]] object
module.name = name
module.version = version
module.en_profession_name = en_profession_name
module.localized_profession_name = translate_from_en_to_game_locale(en_profession_name, "Locales-Professions")
self.modules_by_name[name] = module
return module
end
---@param name string
---@param locale string
---@param version number
---@return LcLocaleModule|nil
function lib:RegisterLocaleModule(name, locale, version)
if self.env.is_debug then
assert(type(name) == "string" and locale ~= "")
assert(type(locale) == "string" and locale ~= "")
assert(type(version) == "number" and version > 0)
end
if locale == "enGB" then
locale = "enUS"
end
local game_locale = GetLocale()
if locale ~= game_locale or module_registered(name, version) then
return nil
end
local object = {}
setmetatable(object, {__index = LocaleModule})
local module = --[[---@type LcLocaleModule]] object
module.name = name
module.version = version
module.en_to_any = {}
self.modules_by_name[name] = module
return module
end
---@type table<number, boolean>
local SPELL_SOURCE_SET = {}
for _, source in pairs(lib.constants.spell_sources) do
SPELL_SOURCE_SET[source] = true
end
---@param spell_id number
---@param spell_name string
---@param skill_level number
---@param sources LcSpellSource[]
---@return LcCraft
function ProfessionModule:NewCraft(spell_id, spell_name, skill_level, sources)
if lib.env.is_debug then
assert(type(spell_id) == "number" and spell_id > 0)
assert(type(spell_name) == "string" and spell_name ~= "")
assert(type(skill_level) == "number" and skill_level > 0)
assert(type(sources) == "table")
for _, source in ipairs(sources) do
assert(type(source) == "number" and SPELL_SOURCE_SET[source] ~= nil)
end
end
local object = {}
setmetatable(object, {__index = Craft})
local craft = --[[---@type LcCraft]] object
craft.spell_id = spell_id
craft.en_profession_name = self.en_profession_name
craft.localized_profession_name = self.localized_profession_name
craft.spell_id = spell_id
craft.localized_spell_name = translate_from_en_to_game_locale(spell_name, "Locales-Spells")
craft.skill_level = skill_level
craft.character_level = 1
craft.sources = sources
craft.recipes = {}
craft.reagent_id_to_count = {}
return craft
end
---@type table<number, boolean>
local ITEM_QUALITY_SET = {}
for _, quality in pairs(lib.constants.qualities) do
ITEM_QUALITY_SET[quality] = true
end
---@type table<number, boolean>
local RECIPE_SOURCE_SET = {}
for _, source in pairs(lib.constants.recipe_sources) do
RECIPE_SOURCE_SET[source] = true
end
---@param id number
---@param quality LcItemQuality
---@param sources LcRecipeSource[]
---@return self
function Craft:AddRecipe(id, quality, sources)
if lib.env.is_debug then
assert(type(id) == "number" and id > 0)
assert(type(quality) == "number" and ITEM_QUALITY_SET[quality] ~= nil)
assert(type(sources) == "table")
for _, source in ipairs(sources) do
assert(type(source) == "number" and RECIPE_SOURCE_SET[source] ~= nil)
end
for _, recipe in ipairs(self.recipes) do
assert(recipe.id ~= id)
end
end
tinsert(self.recipes, {id = id, quality = quality, sources = sources})
return self
end
---@param item_id number
---@return self
function Craft:SetResult(item_id)
if lib.env.is_debug then
assert(type(item_id) == "number" and item_id > 0)
assert(self.result == nil)
end
self.result = {id = item_id }
return self
end
---@param id number
---@param count number
---@return self
function Craft:AddReagent(id, count)
if lib.env.is_debug then
assert(type(id) == "number" and id > 0)
assert(type(count) == "number" and count > 0)
assert(self.reagent_id_to_count[id] == nil)
end
self.reagent_id_to_count[id] = count
return self
end
---@param level number
---@return self
function Craft:SetMinCharacterLevel(level)
if lib.env.is_debug then
assert(type(level) == "number" and level > 0)
end
self.character_level = level
return self
end
---@generic K
---@param t table<K, table<number, boolean>>
---@param key K
---@return table<number, boolean>
local function get_or_create_set(t, key)
local set = t[key]
if set == nil then
set = {}
t[key] = set
end
return set
end
function Craft:Save()
if lib.env.is_debug then
assert(next(self.reagent_id_to_count) ~= nil)
end
self.was_enriched = false
if lib.env.is_super_wow_loaded then
enrich(self)
end
local old_craft = lib.spell_id_to_craft[self.spell_id]
if old_craft ~= nil then
for reagent_id, _ in pairs(old_craft.reagent_id_to_count) do
lib.reagent_id_to_spell_ids_set[reagent_id][self.spell_id] = nil
end
for _, recipe in ipairs(old_craft.recipes) do
lib.recipe_id_to_spell_ids_set[recipe.id][self.spell_id] = nil
end
lib.localized_profession_name_to_spell_ids_set[old_craft.localized_profession_name][self.spell_id] = nil
end
lib.spell_id_to_craft[self.spell_id] = self
for reagent_id, _ in pairs(self.reagent_id_to_count) do
get_or_create_set(lib.reagent_id_to_spell_ids_set, reagent_id)[self.spell_id] = true
end
for _, recipe in ipairs(self.recipes) do
get_or_create_set(lib.recipe_id_to_spell_ids_set, recipe.id)[self.spell_id] = true
end
get_or_create_set(lib.localized_profession_name_to_spell_ids_set, self.localized_profession_name)[self.spell_id] = true
end
---@return LibCrafts
function LibCraftsGetLibrary()
return lib
end