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server.js
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74 lines (61 loc) · 1.96 KB
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var nodeStatic = require('node-static');
var gameModule = require('./game.js');
var file = new nodeStatic.Server('./public');
var socketIo = require('socket.io');
var game = new gameModule.Game();
var env = process.env.NODE_ENV || 'development';
var server = require('http').createServer(function(request, response) {
request.addListener('end', function() {
file.serve(request, response);
}).resume();
});
var io = socketIo.listen(server, {
transports: ['websocket']
}), playerIds = {};
if (env != 'development') {
io.set('log level', 1);
}
io.on('connection', function(socket) {
socket.on('new', function(data) {
if (playerIds[socket.id]) game.removePlayer(playerIds[socket.id]);
player = game.createPlayer(data.name);
playerIds[socket.id] = player.id;
socket.emit('start', {
player: player.publish(),
game: game.publish()
});
socket.broadcast.emit('new', player.publish());
});
socket.on('move', function(data) {
var playerId = playerIds[socket.id];
if (!playerId) return;
var place = game.move(playerId, data.direction);
if (place !== false) {
io.sockets.emit('move', { id: playerId, x: place[0], y: place[1] });
}
});
socket.on('signal', function() {
var playerId = playerIds[socket.id];
if (!playerId) return;
io.sockets.emit('signal', { id: playerId });
});
socket.on('disconnect', function() {
var playerId = playerIds[socket.id];
if (!playerId) return;
game.removePlayer(playerId);
socket.broadcast.emit('removed', { id: playerId });
delete playerIds[socket.id];
});
});
game.onRoundStart = function() {
io.sockets.emit('round-start', { roundTime: game.roundTime, challenge: game.challenge.value() });
};
game.onRoundFinish = function() {
io.sockets.emit('round-finish', game.publishScores());
};
game.onTick = function() {
io.sockets.emit('tick', { roundTime: game.roundTime });
};
game.run();
var port = process.env.PORT || 3333;
server.listen(port);