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Multiplayer game where you control one pixel and build figures of varying complexity together with another players.

The stack consists of Node.js, socket.io (both on server and client) and node-static to serve static assets. Deployed to Heroku.

I coded it in a few days, the code is crappy, but there are some tests :)

$ npm install
$ ./node_modules/.bin/nodeunit test/

The game was a huge success among my coworkers:

Screenshot