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raylib_premake5.lua
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195 lines (148 loc) · 6.11 KB
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-- Game Premake by Jeffery Myers is marked CC0 1.0. To view a copy of this mark, visit https://creativecommons.org/publicdomain/zero/1.0/
function platform_defines()
defines("SUPPORT_CUSTOM_FRAME_CONTROL=1")
filter {"options:backend=GLFW"}
defines{"PLATFORM_DESKTOP"}
filter {"options:backend=RLFW"}
defines{"PLATFORM_DESKTOP_RGFW"}
filter {"options:backend=SDL2"}
defines{"PLATFORM_DESKTOP_SDL"}
filter {"options:backend=SDL3"}
defines{"PLATFORM_DESKTOP_SDL"}
filter {"options:graphics=opengl43"}
defines{"GRAPHICS_API_OPENGL_43"}
filter {"options:graphics=opengl33"}
defines{"GRAPHICS_API_OPENGL_33"}
filter {"options:graphics=opengl21"}
defines{"GRAPHICS_API_OPENGL_21"}
filter {"options:graphics=opengl11"}
defines{"GRAPHICS_API_OPENGL_11"}
filter {"options:graphics=openges3"}
defines{"GRAPHICS_API_OPENGL_ES3"}
filter {"options:graphics=openges2"}
defines{"GRAPHICS_API_OPENGL_ES2"}
filter {"system:macosx"}
disablewarnings {"deprecated-declarations"}
filter {"system:linux"}
defines {"_GLFW_X11"}
defines {"_GNU_SOURCE"}
-- This is necessary, otherwise compilation will fail since
-- there is no CLOCK_MONOTOMIC. raylib claims to have a workaround
-- to compile under c99 without -D_GNU_SOURCE, but it didn't seem
-- to work. raylib's Makefile also adds this flag, probably why it went
-- unnoticed for so long.
-- It compiles under c11 without -D_GNU_SOURCE, because c11 requires
-- to have CLOCK_MONOTOMIC
-- See: https://github.com/raysan5/raylib/issues/2729
filter{}
end
function get_raylib_dir()
if (os.isdir("raylib-master")) then
return "raylib-master"
end
if (os.isdir("../raylib-master")) then
return "raylib-master"
end
return "raylib"
end
function link_raylib()
links {"raylib"}
raylib_dir = get_raylib_dir();
includedirs {"../" .. raylib_dir .. "/src" }
includedirs {"../" .. raylib_dir .."/src/external" }
includedirs {"../" .. raylib_dir .."/src/external/glfw/include" }
platform_defines()
filter "files:**.dll"
buildaction "Copy"
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
dependson {"raylib"}
links {"raylib.lib"}
characterset ("MBCS")
buildoptions { "/Zc:__cplusplus" }
filter "system:windows"
defines{"_WIN32"}
links {"raylib", "winmm", "gdi32"}
libdirs {"../bin/%{cfg.buildcfg}"}
filter "system:linux"
links {"pthread", "m", "dl", "rt", "X11"}
filter "system:macosx"
links {"OpenGL.framework", "Cocoa.framework", "IOKit.framework", "CoreFoundation.framework", "CoreAudio.framework", "CoreVideo.framework", "AudioToolbox.framework"}
filter {"options:backend=SDL2"}
includedirs {"../SDL2/include" }
filter { "system:windows", "options:backend=SDL2", "platforms:x64"}
libdirs {"../SDL2/lib/x64"}
links {"SDL2"}
files "../SDL2/lib/x64/SDL2.dll"
filter { "system:windows", "options:backend=SDL2", "platforms:x32"}
libdirs {"../SDL2/lib/x32"}
links {"SDL2"}
files "../SDL2/lib/x32/SDL2.dll"
filter { "system:windows", "options:backend=SDL3", "platforms:x64", "action:vs*"}
includedirs {"../SDL3/include/SDL3" }
includedirs {"../SDL3/include" }
libdirs {"../SDL3/lib/x64"}
links {"SDL3"}
files "../SDL3/lib/x64/SDL3.dll"
filter { "system:windows", "options:backend=SDL3", "platforms:x32", "action:vs*"}
includedirs {"../SDL3/include/SDL3" }
includedirs {"../SDL3/include" }
libdirs {"../SDL3/lib/x32"}
links {"SDL3"}
files "../SDL3/lib/x32/SDL3.dll"
filter { "system:windows", "options:backend=SDL3", "platforms:x64", "action:gmake*"}
includedirs {"../SDL3/x86_64-w64-mingw32/include/SDL3" }
includedirs {"../SDL3/x86_64-w64-mingw32/include" }
libdirs {"../SDL3/x86_64-w64-mingw32/lib"}
libdirs {"../SDL3/x86_64-w64-mingw32/bin"}
links {"SDL3"}
filter { "system:*nix OR system:macosx", "options:backend=SDL2", "configurations:Debug OR configurations:Release"}
links {"SDL2"}
filter { "system:*nix OR system:macosx", "options:backend=SDL3", "configurations:Debug OR configurations:Release"}
links {"SDL3"}
filter{}
end
function include_raylib()
raylib_dir = get_raylib_dir();
includedirs {"../" .. raylib_dir .."/src" }
includedirs {"../" .. raylib_dir .."/src/external" }
includedirs {"../" .. raylib_dir .."/src/external/glfw/include" }
platform_defines()
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
filter{}
end
project "raylib"
kind "StaticLib"
raylib_dir = get_raylib_dir();
platform_defines()
location (raylib_dir)
language "C"
targetdir "bin/%{cfg.buildcfg}"
filter {"options:backend=SDL2"}
includedirs {"SDL2/include" }
filter {"options:wayland=on"}
defines {"GLFW_LINUX_ENABLE_WAYLAND=TRUE" }
filter {"options:backend=SDL3", "action:vs*"}
includedirs {"SDL3/include/SDL3" }
includedirs {"SDL3/include" }
filter { "system:windows", "options:backend=SDL3", "platforms:x64", "action:gmake*"}
includedirs {"SDL3/x86_64-w64-mingw32/include/SDL3" }
includedirs {"SDL3/x86_64-w64-mingw32/include" }
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
characterset ("MBCS")
buildoptions { "/Zc:__cplusplus" }
filter{}
print ("Using raylib dir " .. raylib_dir);
includedirs {raylib_dir .. "/src", raylib_dir .. "/src/external/glfw/include" }
vpaths
{
["Header Files"] = { raylib_dir .. "/src/**.h"},
["Source Files/*"] = { raylib_dir .. "/src/**.c"},
}
files {raylib_dir .. "/src/*.h", raylib_dir .. "/src/*.c"}
removefiles {raylib_dir .. "/src/rcore_*.c"}
filter { "system:macosx", "files:" .. raylib_dir .. "/src/rglfw.c" }
compileas "Objective-C"
filter{}